Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
Number of pages11
PublisherSpringer
Publication date2019
Pages363-373
ISBN (Print)978-3-030-06133-3
ISBN (Electronic)978-3-030-06134-0
DOIs
Publication statusPublished - 2019
SeriesLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Volume265
ISSN1867-8211

Fingerprint

Students
Problem-Based Learning

Keywords

  • Design based learning
  • Playcentric approach
  • Problem based learning
  • Production-oriented learning
  • Theory and development of games
  • Video conference teaching

Cite this

Schoenau-Fog, H., Kofoed, L., Kristensen, N. S., & Reng, L. (2019). Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting. In A. L. Brooks, E. Brooks, & C. Sylla (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings (pp. 363-373). Springer. Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol.. 265 https://doi.org/10.1007/978-3-030-06134-0_40
Schoenau-Fog, Henrik ; Kofoed, Lise ; Kristensen, Nanna Svarre ; Reng, Lars. / Developing Production Oriented, Problem-based and Project-work Courses : The Case of Game Development in a Video Conference Setting. Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Cristina Sylla. Springer, 2019. pp. 363-373 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 265).
@inproceedings{8536d95949c9445ea8ad7fa2316d9e78,
title = "Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting",
abstract = "There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.",
keywords = "Design based learning, Playcentric approach, Problem based learning, Production-oriented learning, Theory and development of games, Video conference teaching",
author = "Henrik Schoenau-Fog and Lise Kofoed and Kristensen, {Nanna Svarre} and Lars Reng",
year = "2019",
doi = "10.1007/978-3-030-06134-0_40",
language = "English",
isbn = "978-3-030-06133-3",
series = "Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST",
publisher = "Springer",
pages = "363--373",
editor = "Brooks, {Anthony L.} and Eva Brooks and Cristina Sylla",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",

}

Schoenau-Fog, H, Kofoed, L, Kristensen, NS & Reng, L 2019, Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting. in AL Brooks, E Brooks & C Sylla (eds), Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, vol. 265, pp. 363-373. https://doi.org/10.1007/978-3-030-06134-0_40

Developing Production Oriented, Problem-based and Project-work Courses : The Case of Game Development in a Video Conference Setting. / Schoenau-Fog, Henrik ; Kofoed, Lise; Kristensen, Nanna Svarre; Reng, Lars.

Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Cristina Sylla. Springer, 2019. p. 363-373 (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 265).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Developing Production Oriented, Problem-based and Project-work Courses

T2 - The Case of Game Development in a Video Conference Setting

AU - Schoenau-Fog, Henrik

AU - Kofoed, Lise

AU - Kristensen, Nanna Svarre

AU - Reng, Lars

PY - 2019

Y1 - 2019

N2 - There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.

AB - There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.

KW - Design based learning

KW - Playcentric approach

KW - Problem based learning

KW - Production-oriented learning

KW - Theory and development of games

KW - Video conference teaching

UR - http://www.scopus.com/inward/record.url?scp=85061350766&partnerID=8YFLogxK

U2 - 10.1007/978-3-030-06134-0_40

DO - 10.1007/978-3-030-06134-0_40

M3 - Article in proceeding

SN - 978-3-030-06133-3

T3 - Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST

SP - 363

EP - 373

BT - Interactivity, Game Creation, Design, Learning, and Innovation

A2 - Brooks, Anthony L.

A2 - Brooks, Eva

A2 - Sylla, Cristina

PB - Springer

ER -

Schoenau-Fog H, Kofoed L, Kristensen NS, Reng L. Developing Production Oriented, Problem-based and Project-work Courses: The Case of Game Development in a Video Conference Setting. In Brooks AL, Brooks E, Sylla C, editors, Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings. Springer. 2019. p. 363-373. (Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST, Vol. 265). https://doi.org/10.1007/978-3-030-06134-0_40