Abstract

There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.
Original languageEnglish
Title of host publicationLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
PublisherSpringer
Publication date2019
Publication statusPublished - 2019

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Schoenau-Fog, H., Kofoed, L., Kristensen, N. S., & Reng, L. (2019). Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting. In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering Springer.
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title = "Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting",
abstract = "There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.",
author = "Henrik Schoenau-Fog and Lise Kofoed and Kristensen, {Nanna Svarre} and Lars Reng",
year = "2019",
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booktitle = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
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Schoenau-Fog, H, Kofoed, L, Kristensen, NS & Reng, L 2019, Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting. in Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer.

Developing Production Oriented , Problem-based and Projectwork Courses : - The Case of Game Development in a Video Conference Setting. / Schoenau-Fog, Henrik ; Kofoed, Lise; Kristensen, Nanna Svarre; Reng, Lars.

Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer, 2019.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Developing Production Oriented , Problem-based and Projectwork Courses

T2 - - The Case of Game Development in a Video Conference Setting

AU - Schoenau-Fog, Henrik

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AB - There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.

M3 - Article in proceeding

BT - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Schoenau-Fog H, Kofoed L, Kristensen NS, Reng L. Developing Production Oriented , Problem-based and Projectwork Courses: - The Case of Game Development in a Video Conference Setting. In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. Springer. 2019