Development and use of a Playful Learning Observation Tool (PLOT) for Active Game-based Learning in Physical Classroom Situations

Muriel Gaelle Algayres, Olga Timcenko, Evangelia Triantafyllou

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

Purpose – This study presents the development and implementation of a qualitative observation tool for in-class observation of courses employing game-based learning (GBL), and playful learning situations.
Methodology – The design of the observation model exploits a literature review of classroom observation models, of cognitive psychology motivation scales, and of GBL evaluation models. It integrates relevant elements from these domains to offer an observation model for GBL implementation. In this model, in-class observations are coded and analysed for GBL effectiveness and potential to support intrinsic motivation in students. The model was then used in two courses using different forms of GBL (one digital cooperative multiplayer game, one analog board game). Observations were coded using NVivo and distributed according to type of motivation and type of motivated learning tasks. Due to Covid19 restrictions and the difficulties of finding in-person classes, only two courses were examined using the model.
Findings – the model appeared efficient in both observational situations, and the coding confirmed previous studies to the potential of GBL to sustain students’ intrinsic motivation. The observations also showed that preparedness of students to the specific contents of the game reduced risk of amotivation and disengagement in students.
Practical implication – The study allows us to reflect on best practices for GBL implementation and evaluation and how better understanding of in-class interactions during playful learning could enable educators and teachers to make better informed choices to implementing GBL.
Interest – While there are many templates for classroom observation and GBL evaluation, there is a lack of dedicated observation models, that offer clear guidelines for qualitative data gathering in live, in-person classroom situations. This study aims at providing a specific tool to that purpose.
Original languageEnglish
Title of host publicationProceedings of the16th European Conference on Games Based Learning ECGBL 6 - 7 October 2022, Lisbon, Portugal
Volume16
PublisherAcademic Conferences and Publishing International
Publication date2022
Edition1
Pages28-37
ISBN (Print)978-1-914587-51-1
ISBN (Electronic)978-1-914587-52-8
DOIs
Publication statusPublished - 2022
SeriesAcademic Bookshop Proceedings Series
ISSN2049-0992

Keywords

  • Game-Based Learning
  • Qualitative data
  • Observation
  • Evaluation tool
  • Motivation

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