Digital games and toys: arenas for playful learning

    Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

    Abstract

    This paper describes textual, social and design dimensions of artefacts for play and learning by giving examples from studies on relations between children, social activities, games and toys. This paper exhibits design as characteristics of artefacts intended to stage play and learning. Furthermore the paper exhibits learning as a process of competence creation. This kind of learning is usually not considered as learning in a formal sense, rather as play and exploration. Field-studies were implemented among user groups of children between 4 to 8 years of age. The results disclose that multimodality, scaffolding, and intrinsic motivation are essential resources for playful learning experiences.
    Original languageEnglish
    Title of host publicationIkke angivet
    PublisherLawrence Erlbaum Associates
    Publication date2005
    ISBN (Print)0805858075
    Publication statusPublished - 2005
    EventDigiPlay 4: Teaching with, Learning from Computer Games - Center for the Study of Children Youth and Media, Institute of Education, University of London, United Kingdom
    Duration: 28 Jan 200528 Jan 2005
    Conference number: 4

    Conference

    ConferenceDigiPlay 4: Teaching with, Learning from Computer Games
    Number4
    Country/TerritoryUnited Kingdom
    CityCenter for the Study of Children Youth and Media, Institute of Education, University of London
    Period28/01/200528/01/2005

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