DigitalEthics: ‘Ethical’ considerations of post-research ICT impact

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1 Citation (Scopus)

Abstract

This contribution posits a supposition on the topic of ‘ethical’ consideration when advanced, engaging, and playful ICT, i.e. beyond that available to the public, is researched. In focus are participants without communicative competence - especially young children diagnosed with Profound and Multiple Learning Disabilities (PMLD) – who are unable to express their desire for continued access/use/play. The position results from a mature body of empirical work that began in 1985 that, through specific case studies, stresses the need to contemplate affect on participants, thus promoting funding applications to include post-research access to content for participants as well to support staff intervention training to optimize content use.
Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications
EditorsAnthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain
Number of pages10
PublisherSpringer
Publication date20 Feb 2017
Pages273-282
Chapter13
ISBN (Print)978-3-319-49877-5
ISBN (Electronic)978-3-319-49879-9
DOIs
Publication statusPublished - 20 Feb 2017
SeriesIntelligent Systems Reference Library
Volume119
ISSN1868-4394

Bibliographical note

Book chapter in Brooks et al 2017 "Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games (Serious/Gamification). Springer, (Intelligent Systems Reference Library).
DOI 10.1007/978-3-319-49879-9
Intelligent Systems Reference Library Volume 119
Springer International Publishing AG
Copyright Year 2017
More information about this series at http://www.springer.com/series/8578
ISSN 1868-4394
ISSN 1868-4408 (electronic)
ISBN 978-3-319-49877-5 ISBN 978-3-319-49879-9 (eBook)
pp 273 - 282

Keywords

  • Ethics
  • ICT
  • Healthcare
  • Games
  • Virtual Reality
  • Serious Games
  • Virtual Worlds and Games for Serious Applications

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