Abstract
This contribution posits a supposition on the topic of ‘ethical’ consideration when advanced, engaging, and playful ICT, i.e. beyond that available to the public, is researched. In focus are participants without communicative competence - especially young children diagnosed with Profound and Multiple Learning Disabilities (PMLD) – who are unable to express their desire for continued access/use/play. The position results from a mature body of empirical work that began in 1985 that, through specific case studies, stresses the need to contemplate affect on participants, thus promoting funding applications to include post-research access to content for participants as well to support staff intervention training to optimize content use.
Original language | English |
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Title of host publication | Recent Advances in Technologies for Inclusive Well-Being : From Worn to Off-body Sensing, Virtual Worlds, and Games for Serious Applications |
Editors | Anthony Lewis Brooks, Sheryl Brahnam, Bill Kapralos, Lakhmi C. Jain |
Number of pages | 10 |
Publisher | Springer |
Publication date | 20 Feb 2017 |
Pages | 273-282 |
Chapter | 13 |
ISBN (Print) | 978-3-319-49877-5 |
ISBN (Electronic) | 978-3-319-49879-9 |
DOIs | |
Publication status | Published - 20 Feb 2017 |
Series | Intelligent Systems Reference Library |
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Volume | 119 |
ISSN | 1868-4394 |
Bibliographical note
Book chapter in Brooks et al 2017 "Recent Advances in Technologies of Inclusive Well-Being: Wearables, Virtual Interactive Spaces Wearables, Virtual Interactive Spaces (VIS)/Virtual Reality, Authoring tools, and Games (Serious/Gamification). Springer, (Intelligent Systems Reference Library).DOI 10.1007/978-3-319-49879-9
Intelligent Systems Reference Library Volume 119
Springer International Publishing AG
Copyright Year 2017
More information about this series at http://www.springer.com/series/8578
ISSN 1868-4394
ISSN 1868-4408 (electronic)
ISBN 978-3-319-49877-5 ISBN 978-3-319-49879-9 (eBook)
pp 273 - 282
Keywords
- Ethics
- ICT
- Healthcare
- Games
- Virtual Reality
- Serious Games
- Virtual Worlds and Games for Serious Applications