Disruptive Innovation in Healthcare & Rehabilitation

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)

Abstract

Disruption is a powerful body of theory that describes how people interact and react, how behavior is shaped, how organizational cultures form and influence decisions. Innovation is the process of translating an idea or invention into a product or service that creates value or for which customers will pay. Disruptive Innovation in context of the author’s body of work in healthcare and rehabilitation relates to how development of a cloud-based converged infrastructure resource, similar to that conceived in a national (Danish) study titled Humanics, can act as an accessible data and knowledge repository, virtual consultancy, networking, and training resource to inform and support fields of researchers, practitioners and professionals. High-speed fiber networking, smart phone/tablet apps, and system presets can be shared whilst AI and recommendation engines support directing global networks of subscribers to relevant information including methods and products. Challenges and problems to fully realize potentials are speculated. A mature body of research acts as the vehicle to illustrate such a concept.
Original languageEnglish
Title of host publicationTechnologies of Inclusive Well-Being : Serious Games, Alternative Realities, and Play Therapy
EditorsAnthony Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain
Number of pages30
Volume536
PublisherSpringer
Publication date3 Mar 2014
Pages323-351
Chapter16
ISBN (Print)978-3-642-45431-8
ISBN (Electronic)978-3-642-45432-5
DOIs
Publication statusPublished - 3 Mar 2014
SeriesStudies in Computational Intelligence
ISSN1860-949X

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Networking
Resources
Disruptive innovation
Rehabilitation
Healthcare
Fiber
Organizational culture
Disruption
Invention
Innovation
Global network
Consultancy
Repository

Keywords

  • Serious Games
  • Alternative Realities
  • Play Therapy
  • Games
  • Virtual Reality
  • Rehabilitation
  • Play
  • play and interaction

Cite this

Brooks, A. L. (2014). Disruptive Innovation in Healthcare & Rehabilitation. In A. L. Brooks, S. Brahnam, & L. C. Jain (Eds.), Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy (Vol. 536, pp. 323-351). Springer. Studies in Computational Intelligence https://doi.org/10.1007/978-3-642-45432-5_16
Brooks, Anthony Lewis. / Disruptive Innovation in Healthcare & Rehabilitation. Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. editor / Anthony Lewis Brooks ; Sheryl Brahnam ; Lakhmi C. Jain. Vol. 536 Springer, 2014. pp. 323-351 (Studies in Computational Intelligence).
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Brooks, AL 2014, Disruptive Innovation in Healthcare & Rehabilitation. in AL Brooks, S Brahnam & LC Jain (eds), Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. vol. 536, Springer, Studies in Computational Intelligence, pp. 323-351. https://doi.org/10.1007/978-3-642-45432-5_16

Disruptive Innovation in Healthcare & Rehabilitation. / Brooks, Anthony Lewis.

Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. ed. / Anthony Lewis Brooks; Sheryl Brahnam; Lakhmi C. Jain. Vol. 536 Springer, 2014. p. 323-351 (Studies in Computational Intelligence).

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

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Brooks AL. Disruptive Innovation in Healthcare & Rehabilitation. In Brooks AL, Brahnam S, Jain LC, editors, Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy. Vol. 536. Springer. 2014. p. 323-351. (Studies in Computational Intelligence). https://doi.org/10.1007/978-3-642-45432-5_16