@inproceedings{ee43842a90334a9a97696544f0c598ce,
title = "Do People with Diabetes Follow the Recommendations?: A Study of Motivational and Compliance Factors of People with Type 1 Diabetes",
abstract = "The number of people with diabetes is increasing and today more than 8.5% of the adult population is diagnosed with diabetes. People with diabetes must make significant changes to their life and habits and adjust it to the recommendations for diabetic treatment to avoid or delay complications related to the illness. In this paper, we present empirical data from a survey, experience sampling data and interviews that addresses people with type 1 diabetes{\textquoteright} adherence with the recommended blood sugar measurements, their physical activity level and motivational factors. This information is used to understand and explain people with diabetes{\textquoteright} adherence to follow the recommendations using theories about self-efficacy and motivation. Finally, we give recommendations for how digital solutions can be designed that can aid the users and motivate them to follow the recommendations and hereby potentially improve the quality of life for diabetes patients.",
keywords = "Diabetes, Experience sampling method, Motivation, Persuasive technologies",
author = "Lyngbye, {Marie Charlotte} and M{\o}ller, {Anders Kalsgaard}",
year = "2020",
doi = "10.1007/978-3-030-53294-9_54",
language = "English",
isbn = "978-3-030-53293-2",
series = "Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering",
publisher = "Springer",
pages = "714--722",
editor = "Anthony Brooks and Brooks, {Eva Irene}",
booktitle = "Interactivity, Game Creation, Design, Learning, and Innovation",
address = "Germany",
note = "8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 ; Conference date: 06-11-2019 Through 08-11-2019",
}