Do People with Diabetes Follow the Recommendations? A Study of Motivational and Compliance Factors of People with Type 1 Diabetes

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Abstract

The number of people with diabetes is increasing and today more than 8.5% of the adult population is diagnosed with diabetes. People with diabetes must make significant changes to their life and habits and adjust it to the recommendations for diabetic treatment to avoid or delay complications related to the illness. In this paper, we present empirical data from a survey, experience sampling data and interviews that addresses people with type 1 diabetes’ adherence with the recommended blood sugar measurements, their physical activity level and motivational factors. This information is used to understand and explain people with diabetes’ adherence to follow the recommendations using theories about self-efficacy and motivation. Finally, we give recommendations for how digital solutions can be designed that can aid the users and motivate them to follow the recommendations and hereby potentially improve the quality of life for diabetes patients.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings
EditorsAnthony Brooks, Eva Irene Brooks
Number of pages9
PublisherSpringer
Publication date2020
Pages714-722
ISBN (Print)978-3-030-53293-2
ISBN (Electronic)978-3-030-53294-9
DOIs
Publication statusPublished - 2020
Event8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019 - Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019

Conference

Conference8th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2019, and the 4th EAI International Conference on Design, Learning, and Innovation, DLI 2019
CountryDenmark
CityAalborg
Period06/11/201908/11/2019
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume328
ISSN1867-8211

Keywords

  • Diabetes
  • Experience sampling method
  • Motivation
  • Persuasive technologies

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