Do You Hear a Bump or a Hole? An Experiment on Temporal Aspects in Footsteps Recognition

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Abstract

In this paper, we present a preliminary experiment whose goal is
to assess the role of temporal aspects in sonically simulating the
act of walking on a bump or a hole. In particular, we investigate
whether the timing between heel and toe and the timing between
footsteps affects the perception of walking on unflat surfaces. Results
show that it is possible to simulate a bump or a hole by only
using temporal information in the auditory modality.
Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Digital Audio Effects (DAFx-10)
EditorsAlois Sontacchi, Hannes Pomberger, Frans Zotter
Number of pages5
Volume1
Place of PublicationGraz, Østrig
Publication date6 Sept 2010
Edition1
Pages169-173
ISBN (Print)978-3-200-01940-9
Publication statusPublished - 6 Sept 2010
Event13th International Conference on Digital Audio Effects (DAFx-10) - Graz, Austria
Duration: 6 Sept 201010 Sept 2010

Conference

Conference13th International Conference on Digital Audio Effects (DAFx-10)
Country/TerritoryAustria
CityGraz
Period06/09/201010/09/2010

Keywords

  • pseudo-haptic feedback
  • sound synthesis
  • physical models
  • walking
  • footstep sounds
  • ground surface
  • virtual environments
  • virtual reality
  • simulation
  • perception
  • recognition
  • auditory cues
  • physics-based sound synthesis and control
  • sound design
  • computer games

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