Improvisation is embodied thought and expression. This paper outlines strategies and tactics to design expressive musical interfaces for improvisers. Some of these strategies are explored through a case study: a non-tactile hand-arm movement interface controlling a granular synthesizer (DogDog), based on high-level movement descriptors. The research through design and performance experience indicates that movement quality descriptors are inherently scalable from hand-arm movements to full body interaction, and that a textural approach to motion tracking fits well the morphing sonic masses generated through granular sound synthesis.
|Conference||7th International Conference on Movement and Computing, MOCO 2020|
|City||Jersey City, Virtual|
|Period||15/07/2020 → 17/07/2020|
|Series||ACM International Conference Proceeding Series|
- Embodied Interaction
- Granular Synthesis
- Movement Descriptors