Drawing as a user experience research tool

Alexandre Fleury

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

676 Downloads (Pure)

Abstract

This paper discusses the use of participant-generated drawings as a user experience research method. In spite of the lack of background literature on how drawings can generate useful insights on HCI issues, drawings have been successfully used in other research fields. After briefly introducing such previous work, two case studies are presented, in which drawings helped investigate the relationship between media technology users and two specific devices, namely television and mobile phones. The experiment generated useful data and opened for further consideration of the method as an appropriate HCI research tool.
Original languageEnglish
Title of host publicationProceedings of the 11th Danish Human-Computer Interaction Research Symposium (DHRS2011)
EditorsMads Bødker, Ather Nawaz, Gitte Skou Petersen
Number of pages4
Place of PublicationFrederiksberg
PublisherDepartment of IT Management, CBS
Publication date23 Nov 2011
Pages14-17
ISBN (Print)978-87-92524-17-1
Publication statusPublished - 23 Nov 2011
Event11th Danish Human-Computer Interaction Research Symposium - Frederiksberg, Denmark
Duration: 23 Nov 201123 Nov 2011

Conference

Conference11th Danish Human-Computer Interaction Research Symposium
Country/TerritoryDenmark
CityFrederiksberg
Period23/11/201123/11/2011

Keywords

  • drawings
  • User Experience
  • memory
  • television
  • Mobile phones

Fingerprint

Dive into the research topics of 'Drawing as a user experience research tool'. Together they form a unique fingerprint.

Cite this