I offer this welcoming opening text as invited editor of this special edition of the
International Journal of Arts and Technology (IJART), which originated as an outcome
from The International Conference ArtsIT (Arts and Technology, Interactivity and Game
Creation) that was kindly hosted by Universidade do Minho in Braga, Portugal, in 2018.
The call for papers was subsequently extended beyond solely ArtsIT delegates and has
resulted in a rich diversity of topics as presented herein. All submissions were subject of
multiple blind peer review by experts in the field knowledgeable about each specific
topic. Five articles comprise this edition:
1 ‘Understanding urban gamification – playful meaning-making in real and digital city
spaces’, by Thibault
2 ‘Designing disruption for social touch, in public spaces of merging realities:
a multi-sensory model’, by Lancel, Maat and Brazier
3 ‘Storytelling and remote-sensing playful interventions to foster biodiversity
awareness’, by authors Prandi, Nisi, Loureiro and Nunes
4 ‘Evolving visual artefacts based on consumption patterns’, by Maçãs, Lourenço and
5 ‘Enhancing the creative learning experience through harnessing the creative potential
of digital and social media platforms in art and design educational contexts’, by
Al Hashimi.
It is anticipated that readers will acknowledge these authors’ works as outstanding in
their specific areas.
Original languageEnglish
JournalInternational Journal of Arts and Technology
Issue number1
Pages (from-to)1-2
Number of pages2
Publication statusPublished - 1 Jan 2020


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