Abstract
This study explored how a HMD-experienced virtual environment influences physical balance of six balance-impaired adults 59-69 years-of-age, when compared to a control group of eight non-balance-impaired adults, 18-28 years-of-age. The setup included a Microsoft Kinect and a self-created balance board controlling a skiing game. Two tests were conducted: full-vision versus blindfolded and HMD versus monitor display. Results were that five of the six balance-impaired adults and six of the eight non-balance-impaired adults showed higher degree of postural stability while using a monitor display. Conclusions are that HMD, used in this context, leads to postural instability.
Original language | English |
---|---|
Title of host publication | The 10th International Conference on Disability Virtual Reality & Associated Technologies : Proceedings |
Editors | Paul SHarkey, L Pareto, Jurgen Broeren, Martin Rydmark |
Number of pages | 9 |
Place of Publication | Reading UK |
Publisher | Reading University Press |
Publication date | 2 Sept 2014 |
Pages | 119-127 |
ISBN (Print) | 0704915466 |
Publication status | Published - 2 Sept 2014 |
Event | International Conference on Disability, Virtual Reality, and Associated Technologies (ICDVRAT) 2006 - Esbjerg, Denmark Duration: 19 Sept 2006 → 19 Sept 2006 Conference number: 6th |
Conference
Conference | International Conference on Disability, Virtual Reality, and Associated Technologies (ICDVRAT) 2006 |
---|---|
Number | 6th |
Country/Territory | Denmark |
City | Esbjerg |
Period | 19/09/2006 → 19/09/2006 |
Other | International Conference on Disability, Virtual Reality, and Associated Technologies (ICDVRAT), in Esbjerg, Denmark, September 2006 |
Bibliographical note
Sharkey, P., Pareto, L., Broeren, J. and Rydmark, M., eds. (2014) Proceedings of the 10th international conference on disability, virtual reality and associated technologies (ICDVRAT 2014). ICDVRAT. The University of Reading, Reading, UK, pp480. ISBN 0704915466Keywords
- Virtual Reality
- Disability
- Balance
- Games
- Postural stability
- HMD
- Oculus Rift
- Kinect