Abstract
This paper details a within-subjects study exploring how two lo-comotion techniques affect players' experiences while playing a co-located virtual reality (VR) game. The participants played a two-versus-two game, reminiscent of laser tag, in a 14m×14m arena, and they moved around in the arena either by physically walking or by using VR controller while standing. When walking, participants reported significantly higher social presence directed at their team-mates and significantly lower simulator sickness. Moreover, they found walking significantly more natural, they were significantly more likely to forget that they were using controllers, and they were significantly more concerned with keeping distance to other players.
Original language | English |
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Title of host publication | 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) |
Number of pages | 6 |
Publisher | IEEE |
Publication date | 2023 |
Pages | 257-262 |
ISBN (Print) | 979-8-3503-4840-8 |
ISBN (Electronic) | 979-8-3503-4839-2 |
DOIs | |
Publication status | Published - 2023 |
Event | IEEE Conference on Virtual Reality and 3D User Interfaces 2023 - Shanghai, China Duration: 25 Mar 2023 → 29 Mar 2023 Conference number: 30 https://ieeevr.org/2023/ |
Conference
Conference | IEEE Conference on Virtual Reality and 3D User Interfaces 2023 |
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Number | 30 |
Country/Territory | China |
City | Shanghai |
Period | 25/03/2023 → 29/03/2023 |
Internet address |
Keywords
- Human computer interaction (HCI)
- Human-centered computing
- Interaction paradigms
- Virtual reality