Abstract
Directional audio coding (DirAC) is a frequency-band processing method for spatial audio based on psychophysical assumptions and on energetic analysis of sound field. The applications of DirAC in spatial sound synthesis for virtual worlds are presented in this paper. The techniques are independent of the sound reproduction method, which can be any loudspeaker setup or headphones. It is shown, that DirAC can be used to position, and to control the extent of virtual sound sources, and also to generate reverberation efficiently in virtual worlds.
Original language | English |
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Publication date | 1 Dec 2009 |
Publication status | Published - 1 Dec 2009 |
Event | AES 35th International Conference: Audio for Games - London, United Kingdom Duration: 11 Feb 2009 → 13 Feb 2009 |
Conference
Conference | AES 35th International Conference: Audio for Games |
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Country/Territory | United Kingdom |
City | London |
Period | 11/02/2009 → 13/02/2009 |