Abstract
The relative location of human body parts often materializes the semantics of on-going actions, intentions and even emotions expressed, or performed, by a human being. However, traditional methods of performance animation fail to correctly and automatically map the semantics of performer postures involving self-body contacts onto characters with different sizes and proportions. Our method proposes an egocentric normalization of the body-part relative distances to preserve the consistency of self contacts for a large variety of human-like target characters. Egocentric coordinates are character independent and encode the whole posture space, i.e., it ensures the continuity of the motion with and without self-contacts. We can transfer classes of complex postures involving multiple interacting limb segments by preserving their spatial order without depending on temporal coherence. The mapping process exploits a low-cost constraint relaxation technique relying on analytic inverse kinematics; thus, we can achieve online performance animation. We demonstrate our approach on a variety of characters and compare it with the state of the art in online retargeting with a user study. Overall, our method performs better than the state of the art, especially when the proportions of the animated character deviate from those of the performer.
Original language | English |
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Journal | IEEE Transactions on Visualization and Computer Graphics |
Volume | 24 |
Issue number | 7 |
Pages (from-to) | 2089-2102 |
Number of pages | 14 |
ISSN | 1077-2626 |
DOIs | |
Publication status | Published - 1 Jul 2018 |
Bibliographical note
Funding Information:Eray Molla acknowledges the support of the SNF project 200020-146827. We are grateful to Paul Kry, Taku Komura and Richard Kulpa for useful feedback at various stages of this submission and to Simon Labarrière for his great performing style. We would also like to thank the anonymous reviewers for the constructive and detailed feedback.
Publisher Copyright:
© 1995-2012 IEEE.
Keywords
- inverse kinematics
- Motion retargeting
- online performance animation
- self-body contact
- spatial relationship