Embodied interaction using non-planar projections in immersive virtual reality

Henrique G. Debarba, Sami Perrin, Bruno Herbelin, Ronan Boulic

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

13 Citations (Scopus)

Abstract

In this paper we evaluate the use of non-planar projections as a means to increase the Field of View (FoV) in embodied Virtual Reality (VR). Our main goal is to bring the virtual body into the user's FoV and to understand how this affects the virtual body/environment relation and quality of interaction. Subjects wore a Head Mounted Display (HMD) and were instructed to perform a selection and docking task while using either Perspective (≈ 106° vertical FoV), Hammer or Equirectangular (≈ 180° vertical FoV for both) projection. The increased FoV allowed for a shorter search time as well as less head movements. However, quality of interaction was generally inferior, requiring more time to dock, increasing docking error and producing more body/environment collisions. We also assessed cybersickness and the sense of embodiment toward the virtual body through questionnaires, for which the difference between projections seemed to be less pronounced.

Original languageEnglish
Title of host publicationProceedings - VRST 2015 : 21st ACM Symposium on Virtual Reality Software and Technology
EditorsStephen N. Spencer
Number of pages4
PublisherAssociation for Computing Machinery
Publication date13 Nov 2015
Pages125-128
ISBN (Electronic)9781450339902
DOIs
Publication statusPublished - 13 Nov 2015
Event21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015 - Beijing, China
Duration: 13 Nov 201515 Nov 2015

Conference

Conference21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015
Country/TerritoryChina
CityBeijing
Period13/11/201515/11/2015
SponsorACM SIGCHI, ACM SIGGRAPH
SeriesProceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST
Volume13-15-November-2015

Bibliographical note

Publisher Copyright:
© 2015 ACM.

Keywords

  • Immersive interaction
  • Non-planar projections
  • Sense of embodiment

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