Investigating User Collaboration in Music Based Games

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This study uses a combined method for the analysis of social interplay/interaction among users (or players) in a multimodal interaction and musical performance situation. The combined method consists of a) realtime interface data analysis for the description and interpretation of player actions detected by the system and b) video analysis used to describe and interpret the interaction situation and the context in which the social interplay takes place. This combined method is used in an iterative process, where the design of interactive games with musical-sonic feedback is improved according to newly discovered understandings and interpretations of joint user action. For example: How do two people play together if they play music with a pen tablet interface? Can a sound based computer game encourage two players to co-perform and co-create music? This study investigated two players’ joint performance in relation to their mutual play speed, synchronization and mirroring of play styles when ‘drawing with sound’.
Original languageEnglish
Title of host publicationParticiPatory innovation conference
Number of pages8
Place of PublicationSønderborg
PublisherUniversity of Southern Denmark
Publication date15 Jan 2011
Pages69-75
ISBN (Electronic)978-87-991686-9-9
Publication statusPublished - 15 Jan 2011

Cite this

Hansen, A-M., Andersen, H. J., & Raudaskoski, P. L. (2011). Investigating User Collaboration in Music Based Games. In ParticiPatory innovation conference (pp. 69-75). Sønderborg: University of Southern Denmark.
Hansen, Anne-Marie ; Andersen, Hans Jørgen ; Raudaskoski, Pirkko Liisa. / Investigating User Collaboration in Music Based Games. ParticiPatory innovation conference. Sønderborg : University of Southern Denmark, 2011. pp. 69-75
@inproceedings{da49a3f5893142bda22d0911c390c0d9,
title = "Investigating User Collaboration in Music Based Games",
abstract = "This study uses a combined method for the analysis of social interplay/interaction among users (or players) in a multimodal interaction and musical performance situation. The combined method consists of a) realtime interface data analysis for the description and interpretation of player actions detected by the system and b) video analysis used to describe and interpret the interaction situation and the context in which the social interplay takes place. This combined method is used in an iterative process, where the design of interactive games with musical-sonic feedback is improved according to newly discovered understandings and interpretations of joint user action. For example: How do two people play together if they play music with a pen tablet interface? Can a sound based computer game encourage two players to co-perform and co-create music? This study investigated two players’ joint performance in relation to their mutual play speed, synchronization and mirroring of play styles when ‘drawing with sound’.",
keywords = "Computerspil, improvisation, leg, social l{\ae}ring, interaktive medier, musik",
author = "Anne-Marie Hansen and Andersen, {Hans J{\o}rgen} and Raudaskoski, {Pirkko Liisa}",
year = "2011",
month = "1",
day = "15",
language = "English",
pages = "69--75",
booktitle = "ParticiPatory innovation conference",
publisher = "University of Southern Denmark",

}

Hansen, A-M, Andersen, HJ & Raudaskoski, PL 2011, Investigating User Collaboration in Music Based Games. in ParticiPatory innovation conference. University of Southern Denmark, Sønderborg, pp. 69-75.

Investigating User Collaboration in Music Based Games. / Hansen, Anne-Marie; Andersen, Hans Jørgen; Raudaskoski, Pirkko Liisa.

ParticiPatory innovation conference. Sønderborg : University of Southern Denmark, 2011. p. 69-75.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Investigating User Collaboration in Music Based Games

AU - Hansen, Anne-Marie

AU - Andersen, Hans Jørgen

AU - Raudaskoski, Pirkko Liisa

PY - 2011/1/15

Y1 - 2011/1/15

N2 - This study uses a combined method for the analysis of social interplay/interaction among users (or players) in a multimodal interaction and musical performance situation. The combined method consists of a) realtime interface data analysis for the description and interpretation of player actions detected by the system and b) video analysis used to describe and interpret the interaction situation and the context in which the social interplay takes place. This combined method is used in an iterative process, where the design of interactive games with musical-sonic feedback is improved according to newly discovered understandings and interpretations of joint user action. For example: How do two people play together if they play music with a pen tablet interface? Can a sound based computer game encourage two players to co-perform and co-create music? This study investigated two players’ joint performance in relation to their mutual play speed, synchronization and mirroring of play styles when ‘drawing with sound’.

AB - This study uses a combined method for the analysis of social interplay/interaction among users (or players) in a multimodal interaction and musical performance situation. The combined method consists of a) realtime interface data analysis for the description and interpretation of player actions detected by the system and b) video analysis used to describe and interpret the interaction situation and the context in which the social interplay takes place. This combined method is used in an iterative process, where the design of interactive games with musical-sonic feedback is improved according to newly discovered understandings and interpretations of joint user action. For example: How do two people play together if they play music with a pen tablet interface? Can a sound based computer game encourage two players to co-perform and co-create music? This study investigated two players’ joint performance in relation to their mutual play speed, synchronization and mirroring of play styles when ‘drawing with sound’.

KW - Computerspil, improvisation, leg, social læring, interaktive medier, musik

M3 - Article in proceeding

SP - 69

EP - 75

BT - ParticiPatory innovation conference

PB - University of Southern Denmark

CY - Sønderborg

ER -

Hansen A-M, Andersen HJ, Raudaskoski PL. Investigating User Collaboration in Music Based Games. In ParticiPatory innovation conference. Sønderborg: University of Southern Denmark. 2011. p. 69-75