Enhancing education and training through data-driven adaptable games in flipped classrooms

Muriel Gaelle Algayres, Yash Shekhawat, Olga Timcenko, Maria Zotou, Efthimios Tambouris, Christos Malliarkis, Eleni Dermentzi, Roberto Lopez, Eirik Jatten, Konstantinos Tabarinis

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

Combining ePortfolios and flipped learning approaches in mathematics education could contribute to ensuring that mathematics education better meets students’ current and future needs of their learning and working world. Our study aims to identify how mathematics education should be de- signed to facilitate combining ePortfolios and flipped learning approaches. To explore these design elements, we conducted a seven-month educational experiment with two secondary classes. Analysing the collected data following design-based research and grounded theory approaches indicate that for students the following categories are central when combining ePortfolios and flipped learning approaches in mathematics education: (a) task communication and task design, (b) inten- sity of learning, (c) storage and sharing of knowledge, and (d) usability of the learning environment.
Original languageEnglish
Title of host publicationGaming Elements and Educational Data Analysis in the Learning Design of the Flipped Classroom
EditorsEvangelia Triantafyllou
Number of pages39
PublisherAalborg Universitetsforlag
Publication dateSept 2019
Pages25-39
ISBN (Electronic)978-87-7210-267-2
Publication statusPublished - Sept 2019
EventWorkshop on Gaming Elements and Educational Data Analysis in the Learning Design of the Flipped Classroom - Delft, Netherlands
Duration: 16 Sept 201916 Sept 2019

Workshop

WorkshopWorkshop on Gaming Elements and Educational Data Analysis in the Learning Design of the Flipped Classroom
Country/TerritoryNetherlands
CityDelft
Period16/09/201916/09/2019

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