Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

10 Citations (Scopus)
610 Downloads (Pure)

Abstract

In this paper we describe an experiment whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environment where subjects could walk on a platform overlooking a canyon. Subjects were asked to visit the environment wearing an head-mounted display and a custom made pair of sandals enhanced with sensors and actuators. A 12-channels surround sound system delivered a soundscape which was consistent with the visual environment. Passive haptics was provided by having a physical wooden platform present in the laboratory. Subjects reported of having a more realistic experience while auditory and haptic feedback are present. However, measured physiological data and post-experimental presence questionnaire do not show significant differences when audio-haptic feedback is provided.
Original languageEnglish
Title of host publicationIEEE Virtual Reality Conference 2012 : Virtual Reality Workshops (VR), 2012 IEEE
Number of pages2
Place of PublicationCosta Mesa, CA
PublisherIEEE Press
Publication date2012
Pages73-74
ISBN (Print)978-1-4673-1247-9
DOIs
Publication statusPublished - 2012
EventVirtual Reality Workshop (VRW) 2012 - Costa Mesa, California, United States
Duration: 4 Mar 20128 Mar 2012

Conference

ConferenceVirtual Reality Workshop (VRW) 2012
CountryUnited States
CityCosta Mesa, California
Period04/03/201208/03/2012

Fingerprint Dive into the research topics of 'Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces'. Together they form a unique fingerprint.

Cite this