Experiencing presence in a virtual reality music video

Linnea Bjerregaard Pedersen*, Rolf Nordahl

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

As some music artists begin to explore virtual reality (VR) as a medium for their music videos, it was found challenging to direct people's attention using traditional film techniques. These must, therefore, be innovative or alternative methods established. To evaluate the effectiveness of attention cues and their correlation of eliciting a sense of presence, a music video was created in a virtual environment (VE). Two design iterations were completed. The first investigated the size, colour, and movement pattern of the visual cues and the second examined if the cue was perceived as a part of the virtual world. It was found that the cue should have a vibrant yet not necessarily contrasting colour, depending on the background (here pink on purple), and have animate motion, giving a more coherent perception the world. This study investigated the user's level of presence experiencing the music video in VR, compared to a smartphone. The results demonstrate that the feeling of presence in the VR is significantly higher.

Original languageEnglish
Title of host publicationProceedings - 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Number of pages4
PublisherIEEE
Publication dateMar 2021
Pages86-89
Article number9419152
ISBN (Electronic)9780738113678
DOIs
Publication statusPublished - Mar 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021 - Virtual, Lisbon, Portugal
Duration: 27 Mar 20213 Apr 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2021
Country/TerritoryPortugal
CityVirtual, Lisbon
Period27/03/202103/04/2021

Bibliographical note

Publisher Copyright:
© 2021 IEEE.

Keywords

  • Attention Cues
  • Immersion
  • Music Videos
  • Presence
  • Virtual Reality

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