Abstract
A rising demand for cyber security specialists, along with a wide selection of self-paced learning platforms available online, creates the ideal setting for pursuing a career in cyber security. A significant number of popular training platforms have implemented gamification theories to motivate and engage their users. The various approaches and strategies of implementing gamification elements in the most notable platforms, provide an interesting insight in relation to the effect of different procedures. The focus of this paper is to explore the impact of novel gamification elements discovered through design workshops involving participants with beginner or intermediate experience in the field. The workshops yielded interesting and unexpected new ideas with a high potential of eliciting a user response of higher motivation and retention.
Original language | English |
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Title of host publication | 2022 IEEE European Symposium on Security and Privacy Workshops (EuroS&PW) |
Number of pages | 7 |
Publisher | IEEE (Institute of Electrical and Electronics Engineers) |
Publication date | Jun 2022 |
Pages | 470-476 |
Article number | 9799295 |
ISBN (Print) | 978-1-6654-9561-5 |
ISBN (Electronic) | 9781665495608 |
DOIs | |
Publication status | Published - Jun 2022 |
Event | 7th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2022 - Genoa, Italy Duration: 6 Jun 2022 → 10 Jun 2022 |
Conference
Conference | 7th IEEE European Symposium on Security and Privacy Workshops, Euro S and PW 2022 |
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Country/Territory | Italy |
City | Genoa |
Period | 06/06/2022 → 10/06/2022 |
Series | IEEE European Symposium on Security and Privacy Workshops (EuroS&PW) |
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ISSN | 2768-0657 |
Bibliographical note
Publisher Copyright:© 2022 IEEE.
Keywords
- Cyber Security
- Design workshop
- Focus Group Interviews
- Gamification
- Training platforms