Abstract
This paper aims to explore and discuss the discrepancy between educational goals and educational game designs through a theoretical and empirical lens. It is assumed that this discrepancy is a general problem that must be addressed more critically by educational game designers and researchers. The paper is structured in three parts. First, we present a meta-theoretical framework for understanding the relationship between educational goals and game designs. Second, we present an empirical case taken from a game session with the educational video game Global Conflicts: Palestine (Serious Games Interactive 2007), which offers pupils the experience of exploring the Israeli-Palestinian conflict through the eyes of a journalist. Here, we will mainly focus on the pupils' perception of the "quotation" and "article" features of GC:P, which highlight the discrepancy between intended educational goals and actual game design. In the third part of the paper, we will relate this problem to the broader scope of educational game research.
Original language | English |
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Title of host publication | 2nd European Conference on Games Based Learning, ECGBL 2008 |
Number of pages | 10 |
Volume | 2008-January |
Publisher | Dechema e.V. |
Publication date | 1 Jan 2008 |
Pages | 165-174 |
ISBN (Electronic) | 9781906638184 |
Publication status | Published - 1 Jan 2008 |
Event | 2nd European Conference on Games Based Learning, ECGBL 2008 - Barcelona, Spain Duration: 16 Oct 2008 → 17 Oct 2008 |
Conference
Conference | 2nd European Conference on Games Based Learning, ECGBL 2008 |
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Country/Territory | Spain |
City | Barcelona |
Period | 16/10/2008 → 17/10/2008 |
Keywords
- Educational game design
- Multimodal discourse analysis
- Social science education
- Socio-cultural learning theory