Exploring the discrepancy between educational goals and educational game design

Rasmus Harr, Tasha Buch, Thorkild Hanghøj

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

3 Citations (Scopus)

Abstract

This paper aims to explore and discuss the discrepancy between educational goals and educational game designs through a theoretical and empirical lens. It is assumed that this discrepancy is a general problem that must be addressed more critically by educational game designers and researchers. The paper is structured in three parts. First, we present a meta-theoretical framework for understanding the relationship between educational goals and game designs. Second, we present an empirical case taken from a game session with the educational video game Global Conflicts: Palestine (Serious Games Interactive 2007), which offers pupils the experience of exploring the Israeli-Palestinian conflict through the eyes of a journalist. Here, we will mainly focus on the pupils' perception of the "quotation" and "article" features of GC:P, which highlight the discrepancy between intended educational goals and actual game design. In the third part of the paper, we will relate this problem to the broader scope of educational game research.

Original languageEnglish
Title of host publication2nd European Conference on Games Based Learning, ECGBL 2008
Number of pages10
Volume2008-January
PublisherDechema e.V.
Publication date1 Jan 2008
Pages165-174
ISBN (Electronic)9781906638184
Publication statusPublished - 1 Jan 2008
Event2nd European Conference on Games Based Learning, ECGBL 2008 - Barcelona, Spain
Duration: 16 Oct 200817 Oct 2008

Conference

Conference2nd European Conference on Games Based Learning, ECGBL 2008
Country/TerritorySpain
CityBarcelona
Period16/10/200817/10/2008

Keywords

  • Educational game design
  • Multimodal discourse analysis
  • Social science education
  • Socio-cultural learning theory

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