Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces

Sule Serubugo, Denisa Skantarova, Nicolaj Evers, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This study investigates asymmetric collaboration in public room-scale Virtual Reality (VR) setups to address the isolating experience provided by single-user Head-Mounted Displays (HMDs). In our field study, participants wearing an HMD had to find their way in a virtual maze with the help of co-located participants without an HMD. The non-HMD participants could either see a mirrored HMD view, a map of the maze, or a combination of the two. We evaluated which of these three conditions facilitates more collaboration and engagement for the non-HMD participants and spectators, as well as the HMD participants. Our findings can be used when facilitating engaging asymmetric experiences for public VR setups.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Nikolas Vidakis
Number of pages10
PublisherSpringer
Publication date2018
Pages64-73
ISBN (Print)978-3-319-76907-3
ISBN (Electronic)978-3-319-76908-0
DOIs
Publication statusPublished - 2018
Event6th EAI International Conference: ArtsIT, Interactivity & Game Creation - Heraklion, Greece
Duration: 30 Oct 201731 Oct 2017

Conference

Conference6th EAI International Conference: ArtsIT, Interactivity & Game Creation
CountryGreece
CityHeraklion
Period30/10/201731/10/2017
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
Volume229
ISSN1867-8211

Fingerprint

Virtual reality
Navigation
Display devices

Keywords

  • virtual reality
  • asymmetric collaboration
  • room-scale virtual reality
  • visualization
  • public spaces
  • computer graphics

Cite this

Serubugo, S., Skantarova, D., Evers, N., & Kraus, M. (2018). Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. In A. L. Brooks, E. Brooks, & N. Vidakis (Eds.), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings (pp. 64-73). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol.. 229 https://doi.org/10.1007/978-3-319-76908-0_7
Serubugo, Sule ; Skantarova, Denisa ; Evers, Nicolaj ; Kraus, Martin. / Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. editor / Anthony L. Brooks ; Eva Brooks ; Nikolas Vidakis. Springer, 2018. pp. 64-73 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229).
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Serubugo, S, Skantarova, D, Evers, N & Kraus, M 2018, Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. in AL Brooks, E Brooks & N Vidakis (eds), Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), vol. 229, pp. 64-73, Heraklion, Greece, 30/10/2017. https://doi.org/10.1007/978-3-319-76908-0_7

Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. / Serubugo, Sule; Skantarova, Denisa; Evers, Nicolaj; Kraus, Martin.

Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. ed. / Anthony L. Brooks; Eva Brooks; Nikolas Vidakis. Springer, 2018. p. 64-73.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Serubugo S, Skantarova D, Evers N, Kraus M. Facilitating Asymmetric Collaborative Navigation in Room-Scale Virtual Reality for Public Spaces. In Brooks AL, Brooks E, Vidakis N, editors, Interactivity, Game Creation, Design, Learning, and Innovation: 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings. Springer. 2018. p. 64-73. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST), Vol. 229). https://doi.org/10.1007/978-3-319-76908-0_7