Facilitators’ Intervention Variance and Outcome Influence When Using Video Games with Fibromyalgia Patients

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Abstract

22 adult females diagnosed as suffering Fibromyalgia syndrome
(FMS) participated in two explorative studies investigating potential benefits
from playing gesture-controlled video games. A main goal was researching
potentials of commercial gaming systems with inbuilt Internet connectivity
toward home-based self-driven adaptable ‘telerehabilitation’ targeting means to
increase tolerance to pain and thus, augmenting quality of life for sufferers.
Beside this, an aim was to study variance between facilitator formal and
informal intervention approaches and to analyze potential influence on
outcomes; this is the core focus of this paper. Typical to FMS studies, high
patient drop out numbers resulted in limited compliance. Informal facilitator
intervention (non-therapist) resulted in significantly higher outcome scores
(increased tolerance indicators/reported pain threshold) when compared to a
formal therapeutic intervention approach. Findings, whilst not conclusive, offer
a point of departure to discuss how intervention approach influences outcomes
and patient benefit, especially when a self-driven training regime is designed.
Original languageEnglish
Title of host publicationDigital Human Modeling and Applications in Health, Safety, Ergonomics, and Risk Management Healthcare and Safety of the Environment and Transport : Lecture Notes in Computer Science
EditorsV.G. Duffy
Number of pages10
Volume8025
Place of PublicationBerlin Heidelberg
PublisherSpringer Publishing Company
Publication date24 Jul 2013
Pages163–172
ISBN (Print)978-3-642-39172-9
ISBN (Electronic)978-3-642-39173-6
DOIs
Publication statusPublished - 24 Jul 2013
EventDHM 2013 - Las Vegas, United States
Duration: 21 Jul 201326 Jul 2013

Conference

ConferenceDHM 2013
Country/TerritoryUnited States
CityLas Vegas
Period21/07/201326/07/2013

Bibliographical note

4th International Conference, DHM 2013
Held as Part of HCI International 2013
Las Vegas, NV, USA, July 21-26, 2013
Proceedings, Part I

Keywords

  • Fibromyalgia,
  • Video Games
  • Facilitator Intervention
  • Pain

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