Fighting Alcohol Craving Using Virtual Reality: the Role of Social Interaction

Andreas Junker, Carl Hutters, Daniel Reipur, Lasse Embøl, Ali Adjorlu, Rolf Nordahl, Stefania Serafin, Daniel Thaysen Petersen, Anders Fink-Jensen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

Craving is a cause of relapse in patients suffering from a substance use disorder. Cue-exposure therapy builds on eliciting feelings of craving in patients in safe and controlled environments to condition them to control these feelings. Different efficient and resource-friendly methods of eliciting craving exist, (such as written material, still pictures, etc.). However, these methods create knowledge and skill transfer gaps between therapy sessions and real life scenarios. Virtual reality allows more true-to-life experiences, and research demonstrates its capabilities in eliciting craving in patients. Studies have identified different environments that elicits craving, suggesting bars to be one of the most effective ones. Research also suggests the presence of others to be an effective method of eliciting craving in users. However, the effect of social interaction has not yet been explored. Therefore, this paper presents a virtual bar with the purpose to investigate whether social interaction affects alcohol craving in users. The VR intervention is designed with close cooperation with a psychiatrist experienced in working with individuals suffering from alcohol use disorder. In this paper, we present the designed and developed VR intervention and discuss how an experiment can be conducted after the COVID-19 shutdowns.
Original languageEnglish
Title of host publication2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Number of pages7
PublisherIEEE Communications Society
Publication date1 Apr 2021
Pages257-263
Article number9419107
ISBN (Print)978-1-6654-1166-0
ISBN (Electronic)9780738113678
DOIs
Publication statusPublished - 1 Apr 2021
Event2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) - Lisbon, Portugal
Duration: 27 Mar 20211 Apr 2021

Conference

Conference2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
LocationLisbon, Portugal
Period27/03/202101/04/2021

Keywords

  • Three-dimensional displays
  • Correlation
  • Cybersickness
  • Conferences
  • Medical treatment
  • Virtual environments
  • Collaboration
  • Visualization techniques
  • Visualization
  • Human-centered computing

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