First-Person Shooters: Immersion and Attention

Mark Nicholas Grimshaw, John P. Charlton, Richard Jagger

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

"First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of immersion is little understood. This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state. The roles of attention and positive feedback in facilitating player immersion in FPS games is explored. In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here."
Original languageEnglish
JournalEludamos Journal of Computer Game Culture
Volume5
Issue number1
Pages (from-to)29-44
Number of pages16
ISSN1866-6124
Publication statusPublished - 2011

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human being
computer game
experience

Keywords

  • immersion,First-person shooter,Attention

Cite this

Grimshaw, Mark Nicholas ; Charlton, John P. ; Jagger, Richard. / First-Person Shooters : Immersion and Attention. In: Eludamos Journal of Computer Game Culture. 2011 ; Vol. 5, No. 1. pp. 29-44.
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First-Person Shooters : Immersion and Attention. / Grimshaw, Mark Nicholas; Charlton, John P.; Jagger, Richard.

In: Eludamos Journal of Computer Game Culture, Vol. 5, No. 1, 2011, p. 29-44.

Research output: Contribution to journalJournal articleResearchpeer-review

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AB - "First-Person Shooter computer games are designed to be immersive experiences yet the phenomenon of immersion is little understood. This article surveys theories of immersion in virtual worlds and examines FPS game elements that might contribute to the state. The roles of attention and positive feedback in facilitating player immersion in FPS games is explored. In particular, the role of selective attention is highlighted before the article finishes with a discussion on the design of immersion in FPS games using the principles presented here."

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