First Person Victim

Developing a 3D Interactive Dramatic Experience

Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi

Research output: Contribution to journalConference article in JournalResearchpeer-review

Abstract

Interactive Drama in 3D worlds has great potential for communicating serious themes, however it can become challenging to organize the content in such a way that the theme is communicated clearly while maintaining the feeling of free spatial navigation in the 3D world. In order to address this problem, and to propose a way to structure content, we have developed the Interactive Dramatic Experience Model, which attempts to organize narrative events in a 3D world while keeping the freedom of spatial interactivity. In order to exemplify this model, we have chosen to oppose the classic genre of violent interactive shooter experiences by allowing the participants to experience the feeling of being a victim of war. An evaluation of the implementation indicated that participants experienced free spatial interaction, while still being able to acquire an understanding of the theme being mediated.
Original languageEnglish
Book seriesLecture Notes in Computer Science
Volume6432
Pages (from-to)240-243
Number of pages4
ISSN0302-9743
DOIs
Publication statusPublished - 1 Nov 2010

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Person
Navigation
Interactivity
Evaluation
Interaction
Model
Experience
Narrative

Cite this

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title = "First Person Victim: Developing a 3D Interactive Dramatic Experience",
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First Person Victim : Developing a 3D Interactive Dramatic Experience. / Schoenau-Fog, Henrik ; Bruni, Luis Emilio; Khalil, Faysal Fuad; Faizi, Jawid.

In: Lecture Notes in Computer Science, Vol. 6432, 01.11.2010, p. 240-243.

Research output: Contribution to journalConference article in JournalResearchpeer-review

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