First Person Victim

Using Interactive Drama and Engagement to Create Awareness about the Consequences of War

Henrik Schoenau-Fog, Luis Emilio Bruni, Faysal Fuad Khalil, Jawid Faizi

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

Scientific and psychological studies claim a variety of triggers in video games with violent content may promote aggression. To oppose the violent behavior of players in these games, this paper will describe how the sources of aggression and first person shooter conventions have been exploited in the “First Person Victim” experience to create awareness about the consequences of war for civilians. The paper will also explain how our “Interactive Dramatic Experience Model” organizes the various events of the experience and mediates an emergent narrative by the use of the first person shooter form. The theme is communicated through the use of tragedy, and turns the roles around to let the participants encounter a realistic war-scenario while being confronted with ethical issues, by enacting the experience of being a victim of war. An evaluation of the implemented experience indicated that the participants were engaged in the experience, despite the tragic theme, and that they were able to acquire an understanding of the theme being mediated.
Original languageEnglish
Title of host publicationMeaningful Play 2010: Designing and Studying Games that Matter : Meaningful Play 2010 Conference Proceedings
Number of pages30
Place of PublicationEast Lansing, MI, USA
PublisherMichigan State University Press
Publication date24 Oct 2010
Publication statusPublished - 24 Oct 2010
EventMeaningful Play 2010: Designing and Studying Games that Matter - : Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan , United States
Duration: 21 Oct 2010 → …

Conference

ConferenceMeaningful Play 2010: Designing and Studying Games that Matter
CountryUnited States
City: Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan
Period21/10/2010 → …

Fingerprint

drama
human being
experience
aggression
computer game
scenario
narrative
event
evaluation

Keywords

  • Engagement
  • Tragedy
  • Narrative
  • Drama
  • Interactive

Cite this

Schoenau-Fog, H., Bruni, L. E., Khalil, F. F., & Faizi, J. (2010). First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War. In Meaningful Play 2010: Designing and Studying Games that Matter: Meaningful Play 2010 Conference Proceedings East Lansing, MI, USA: Michigan State University Press.
Schoenau-Fog, Henrik ; Bruni, Luis Emilio ; Khalil, Faysal Fuad ; Faizi, Jawid. / First Person Victim : Using Interactive Drama and Engagement to Create Awareness about the Consequences of War. Meaningful Play 2010: Designing and Studying Games that Matter: Meaningful Play 2010 Conference Proceedings. East Lansing, MI, USA : Michigan State University Press, 2010.
@inproceedings{7c3294f4827543a0aa646cb9e9fdc108,
title = "First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War",
abstract = "Scientific and psychological studies claim a variety of triggers in video games with violent content may promote aggression. To oppose the violent behavior of players in these games, this paper will describe how the sources of aggression and first person shooter conventions have been exploited in the “First Person Victim” experience to create awareness about the consequences of war for civilians. The paper will also explain how our “Interactive Dramatic Experience Model” organizes the various events of the experience and mediates an emergent narrative by the use of the first person shooter form. The theme is communicated through the use of tragedy, and turns the roles around to let the participants encounter a realistic war-scenario while being confronted with ethical issues, by enacting the experience of being a victim of war. An evaluation of the implemented experience indicated that the participants were engaged in the experience, despite the tragic theme, and that they were able to acquire an understanding of the theme being mediated.",
keywords = "Engagement, Tragedy, Narrative, Drama, Interactive",
author = "Henrik Schoenau-Fog and Bruni, {Luis Emilio} and Khalil, {Faysal Fuad} and Jawid Faizi",
year = "2010",
month = "10",
day = "24",
language = "English",
booktitle = "Meaningful Play 2010: Designing and Studying Games that Matter",
publisher = "Michigan State University Press",

}

Schoenau-Fog, H, Bruni, LE, Khalil, FF & Faizi, J 2010, First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War. in Meaningful Play 2010: Designing and Studying Games that Matter: Meaningful Play 2010 Conference Proceedings. Michigan State University Press, East Lansing, MI, USA, Meaningful Play 2010: Designing and Studying Games that Matter, : Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan , United States, 21/10/2010.

First Person Victim : Using Interactive Drama and Engagement to Create Awareness about the Consequences of War. / Schoenau-Fog, Henrik; Bruni, Luis Emilio; Khalil, Faysal Fuad; Faizi, Jawid.

Meaningful Play 2010: Designing and Studying Games that Matter: Meaningful Play 2010 Conference Proceedings. East Lansing, MI, USA : Michigan State University Press, 2010.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - First Person Victim

T2 - Using Interactive Drama and Engagement to Create Awareness about the Consequences of War

AU - Schoenau-Fog, Henrik

AU - Bruni, Luis Emilio

AU - Khalil, Faysal Fuad

AU - Faizi, Jawid

PY - 2010/10/24

Y1 - 2010/10/24

N2 - Scientific and psychological studies claim a variety of triggers in video games with violent content may promote aggression. To oppose the violent behavior of players in these games, this paper will describe how the sources of aggression and first person shooter conventions have been exploited in the “First Person Victim” experience to create awareness about the consequences of war for civilians. The paper will also explain how our “Interactive Dramatic Experience Model” organizes the various events of the experience and mediates an emergent narrative by the use of the first person shooter form. The theme is communicated through the use of tragedy, and turns the roles around to let the participants encounter a realistic war-scenario while being confronted with ethical issues, by enacting the experience of being a victim of war. An evaluation of the implemented experience indicated that the participants were engaged in the experience, despite the tragic theme, and that they were able to acquire an understanding of the theme being mediated.

AB - Scientific and psychological studies claim a variety of triggers in video games with violent content may promote aggression. To oppose the violent behavior of players in these games, this paper will describe how the sources of aggression and first person shooter conventions have been exploited in the “First Person Victim” experience to create awareness about the consequences of war for civilians. The paper will also explain how our “Interactive Dramatic Experience Model” organizes the various events of the experience and mediates an emergent narrative by the use of the first person shooter form. The theme is communicated through the use of tragedy, and turns the roles around to let the participants encounter a realistic war-scenario while being confronted with ethical issues, by enacting the experience of being a victim of war. An evaluation of the implemented experience indicated that the participants were engaged in the experience, despite the tragic theme, and that they were able to acquire an understanding of the theme being mediated.

KW - Engagement

KW - Tragedy

KW - Narrative

KW - Drama

KW - Interactive

M3 - Article in proceeding

BT - Meaningful Play 2010: Designing and Studying Games that Matter

PB - Michigan State University Press

CY - East Lansing, MI, USA

ER -

Schoenau-Fog H, Bruni LE, Khalil FF, Faizi J. First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War. In Meaningful Play 2010: Designing and Studying Games that Matter: Meaningful Play 2010 Conference Proceedings. East Lansing, MI, USA: Michigan State University Press. 2010