Projects per year
Abstract
Scientific and psychological studies claim a variety of triggers in video games with violent content may promote aggression. To oppose the violent behavior of players in these games, this paper will describe how the sources of aggression and first person shooter conventions have been exploited in the “First Person Victim” experience to create awareness about the consequences of war for civilians. The paper will also explain how our “Interactive Dramatic Experience Model” organizes the various events of the experience and mediates an emergent narrative by the use of the first person shooter form. The theme is communicated through the use of tragedy, and turns the roles around to let the participants encounter a realistic war-scenario while being confronted with ethical issues, by enacting the experience of being a victim of war. An evaluation of the implemented experience indicated that the participants were engaged in the experience, despite the tragic theme, and that they were able to acquire an understanding of the theme being mediated.
Original language | English |
---|---|
Title of host publication | Meaningful Play 2010: Designing and Studying Games that Matter : Meaningful Play 2010 Conference Proceedings |
Number of pages | 30 |
Place of Publication | East Lansing, MI, USA |
Publisher | Michigan State University Press |
Publication date | 24 Oct 2010 |
Publication status | Published - 24 Oct 2010 |
Event | Meaningful Play 2010: Designing and Studying Games that Matter - : Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan , United States Duration: 21 Oct 2010 → … |
Conference
Conference | Meaningful Play 2010: Designing and Studying Games that Matter |
---|---|
Country/Territory | United States |
City | : Meaningful Play 2010 Conference Proceedings. East Lansing, Michigan |
Period | 21/10/2010 → … |
Keywords
- Engagement
- Tragedy
- Narrative
- Drama
- Interactive
Fingerprint
Dive into the research topics of 'First Person Victim: Using Interactive Drama and Engagement to Create Awareness about the Consequences of War'. Together they form a unique fingerprint.Projects
- 1 Active
-
Games, Communication and Learning
Fog, H. S., Reng, L., Bjørner, T., Kofoed, L. B. & Eskildsen, S.
10/10/2011 → …
Project: Research
Press/Media
-
First Person Victim - Video game uses interactive drama and tragedy to create awareness about consequences of war.
15/04/2011
1 item of Media coverage
Press/Media: Press / Media