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Abstract
The exhibition will demonstrate the technologies that were co-designed with Namibian rural communities with the main objective of preserving Indigenous Knowledge (IK) and Cultural Heritage (CH). Set up as a simulation we showcase how rural communities collect information (images, text, audio, video) about their traditional items or events to be crowdsourced to graphic designers. The graphic designers then model the items in 3D format and send back the rural communities for evaluation and acceptance to be integrated into the existing technologies. Conference participants will be engaged in exploring the technologies as well as discussions around the specific usage and design challenges.
Original language | English |
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Title of host publication | Proceedings of the 14th Participatory Design Conference |
Publisher | Association for Computing Machinery (ACM) |
Publication date | Aug 2016 |
Pages | 87-89 |
ISBN (Electronic) | 978-1-4503-4136-3 |
DOIs | |
Publication status | Published - Aug 2016 |
Event | 14th Participatory Design Conference - Aarhus, Denmark Duration: 15 Aug 2016 → 19 Aug 2016 |
Conference
Conference | 14th Participatory Design Conference |
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Country/Territory | Denmark |
City | Aarhus |
Period | 15/08/2016 → 19/08/2016 |
Keywords
- crowdsourcing
- Co-design
- Rural communities
- community-based co-design
Fingerprint
Dive into the research topics of 'Formulating “the obvious” as a Task Request to the crowd: An Interactive Design Experience across Cultural and Geographical Boundaries'. Together they form a unique fingerprint.Projects
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IndiKnowTech: Indigenous Knowledge Technologies
Rodil, K. (Project Manager), Rehm, M. (Project Participant), Winschiers-Theophilus, H. (Project Participant), Blake, E. (Project Participant), Koch Kapuire, G. (Project Participant), Stanley, C. (Project Participant) & Jensen, K. L. (Project Participant)
01/01/2008 → …
Project: Research