Four categories of design challenges to building game-based business

Thomas Duus Henriksen, Christian Harpelund

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

Abstract

Building a business on the basis of designing and selling learning games is seldom a straightforward task. Often, such a project involves a diversity of competencies for handling a wide variety of challenges. On the basis of a longitudinal study of the game ChangeSetter, this chapter proposes a four-category approach to understanding such challenges.
The four categories include 1) the learning game design, 2) didactic design on how the game is to be used, 3) organisational design for establishing both supply and demand, and finally 4) business design, which concerns the establishment of a business model that ensures continual rather than incidental income. While the four categories can be used for understanding the various challenges and what competencies they prompt for, the key argument of the chapter is to start with the business design as it is likely to cause extensive iterations to the other categories of challenges.
Translated title of the contributionFire kategorier af udfordringer i at skabe spilbaserede virksomheder
Original languageEnglish
Title of host publicationAdvances in Game Design and Development Research
EditorsCaroline Martell
Number of pages14
Place of PublicationNew York, USA
PublisherNova Science Publishers
Publication date2014
Chapter4
ISBN (Print)978-1-63321-479-8
Publication statusPublished - 2014
SeriesComputer Science, Technology and Applications

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