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Abstract
In this paper, we present a game of dice that combines multi-party communication with a tangible interface. The game has been used as a testbed to study typical conversational behavior patterns in interactions between human users and synthetic
agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans
agents. In particular, we were interested in the question to what extent the interaction with the agent can be considered as natural. As an evaluation criterion, we propose to investigate whether the communicative behaviors of humans differ when conversing with an agent as opposed to conversing with other humans
Original language | English |
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Journal | IEICE Transactions on Information and Systems |
Volume | 88D |
Issue number | 11 |
Pages (from-to) | 2445-2452 |
Number of pages | 8 |
ISSN | 0916-8532 |
Publication status | Published - 2005 |
Keywords
- Embodied Conversational Agents
- multimodal interaction
- Affective Computing
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Dive into the research topics of 'From chatterbots to natural interaction: Face to face communication with Embodied Conversational Agents.'. Together they form a unique fingerprint.Projects
- 2 Finished
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CALLAS: Conveying Affectiveness in Leading-edge Living Adaptive Systems
01/11/2006 → 30/04/2010
Project: Research
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