Abstract

An international collaborative explorative pilot study is detailed between hospitals in Denmark and Sweden involving rehabilitation medical staff and children where the affordable, popular and commercially available Sony PlayStation 2 EyeToy® is used to investigate our goal in enquiring to the potentials of games utilizing mirrored user embodiment in therapy. Results highlight the positive aspects of gameplay and the evacuant potential in the field. Conclusions suggest a continuum where presence state is a significant interim mode toward a higher order aesthetic resonance state that we claim inherent to our interpretation of play therapy. Whilst this research is a few years ago the findings are still relevant and align to contemporary studies and in context of this book where cross-reference is made from another publication.
Original languageEnglish
Title of host publicationRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
Number of pages22
Volume196
PublisherSpringer
Publication date2021
Edition1
Pages253-274
Chapter14
ISBN (Print)978-3-030-59607-1
ISBN (Electronic)978-3-030-59608-8
DOIs
Publication statusPublished - 2021
SeriesIntelligent Systems Reference Library
ISSN1868-4394

Bibliographical note

ISSN 1868-4394 ISSN 1868-4408 (electronic)
Intelligent Systems Reference Library
ISBN 978-3-030-59607-1 ISBN 978-3-030-59608-8 (eBook)
https://doi.org/10.1007/978-3-030-59608-8

Keywords

  • Flow
  • Play
  • Therapy
  • Training

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