Abstract
This paper presents prospects for adapting scientific discovery games to science education. In the paper a prototype of The Quantum Computing Game is presented as a working example of adapting game-based research collaboration to physics education. The game concept is the initial result of a three-year, inter-disciplinary project “Pilot Center for Community-driven Research” at Aarhus and Aalborg University in Denmark. The paper discusses how scientific discovery games can contribute to educating students in how to work with unsolved scientific problems and creation of new scientific knowledge. Based on a discussion of the concrete development of the Quantum Computing Game, the aim of this paper is to open a broader discussion of the potentials and implications of developing this class of games for new types of innovative science education.
Original language | English |
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Title of host publication | Proceedings GLS 8.0 Games + Learning + Society Conference |
Editors | Martin, C., Ochsner, A. & Squire, K |
Number of pages | 7 |
Place of Publication | Madison, Wisconsin, US |
Publisher | ETC Press |
Publication date | 2012 |
Pages | 431 – 436 |
Publication status | Published - 2012 |
Event | Game, learning and society - Madison University, Wisconsin, United States Duration: 12 Jun 2012 → 14 Jun 2012 Conference number: 9.0 |
Conference
Conference | Game, learning and society |
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Number | 9.0 |
Location | Madison University |
Country/Territory | United States |
City | Wisconsin |
Period | 12/06/2012 → 14/06/2012 |