Game-based Research Collaboration adapted to Science Education

Rikke Magnussen, Sidse Damgaard Hansen, Kaj Grønbæk, Klaus Mølmer, Jacob Friis Sherson

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

This paper presents prospects for adapting scientific discovery games to science education. In the paper a prototype of The Quantum Computing Game is presented as a working example of adapting game-based research collaboration to physics education. The game concept is the initial result of a three-year, inter-disciplinary project “Pilot Center for Community-driven Research” at Aarhus and Aalborg University in Denmark. The paper discusses how scientific discovery games can contribute to educating students in how to work with unsolved scientific problems and creation of new scientific knowledge. Based on a discussion of the concrete development of the Quantum Computing Game, the aim of this paper is to open a broader discussion of the potentials and implications of developing this class of games for new types of innovative science education.
Original languageEnglish
Title of host publicationProceedings GLS 8.0 Games + Learning + Society Conference
EditorsMartin, C., Ochsner, A. & Squire, K
Number of pages7
Place of PublicationMadison, Wisconsin, US
PublisherETC Press
Publication date2012
Pages431 – 436
Publication statusPublished - 2012
EventGame, learning and society - Madison University, Wisconsin, United States
Duration: 12 Jun 201214 Jun 2012
Conference number: 9.0

Conference

ConferenceGame, learning and society
Number9.0
LocationMadison University
Country/TerritoryUnited States
CityWisconsin
Period12/06/201214/06/2012

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