The area of interest is to use a game-based technique for teaching and examination of students in radical innovation in corporate entrepreneurship. Authors wonder, how they in a short course can give students a closer-to field experience with no or minimum involvement of corporations. The suggestion is the prototype GamExam, simulating the complexity of radicality, uncertainty reduction, and cost of a real life corporate entrepreneurship innovation venture. The prototype is implemented with Microsoft Excel, and is with some success tested out in a class and at an examination; however further research is needed to develop GamExam v. 1.0. The authors have more than five decades of teaching experience in innovation, design, and entrepreneurship; and they are co-developers of a relatively new master program in Entrepreneurial Engineering launched in fall 2013.
|Number of pages||9|
|Publication status||Published - 2016|
|Event||ISPIM Innovation Forum - Boston, United States|
Duration: 13 Mar 2016 → 16 Mar 2016
|Conference||ISPIM Innovation Forum|
|Period||13/03/2016 → 16/03/2016|
Rosenstand, C. A. F., Gertsen, F., & Tollestrup, C. H. T. (2016). Game-based teaching and examination of radical innovation in corporate entreprenurship. Paper presented at ISPIM Innovation Forum, Boston, United States.