Game-based teaching and examination of radical innovation in corporate entreprenurship

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Abstract

The area of interest is to use a game-based technique for teaching and examination of students in radical innovation in corporate entrepreneurship. Authors wonder, how they in a short course can give students a closer-to field experience with no or minimum involvement of corporations. The suggestion is the prototype GamExam, simulating the complexity of radicality, uncertainty reduction, and cost of a real life corporate entrepreneurship innovation venture. The prototype is implemented with Microsoft Excel, and is with some success tested out in a class and at an examination; however further research is needed to develop GamExam v. 1.0. The authors have more than five decades of teaching experience in innovation, design, and entrepreneurship; and they are co-developers of a relatively new master program in Entrepreneurial Engineering launched in fall 2013.
Original languageEnglish
Publication date2016
Number of pages9
Publication statusPublished - 2016
EventISPIM Innovation Forum - Boston, United States
Duration: 13 Mar 201616 Mar 2016

Conference

ConferenceISPIM Innovation Forum
CountryUnited States
CityBoston
Period13/03/201616/03/2016

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