Game of Emotions: Writing Slash as Gamification

Research output: Contribution to conference without publisher/journalConference abstract for conferenceResearchpeer-review

16 Citations (Scopus)
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Abstract

Research into fanfiction is understood and conducted in a narrow academical context
consisting of media and social studies. Methodologies are drawing on psychoanalysis,
ethnography, and text analysis. While these examine the relationship between fan, text, and producer in various ways, research into the writing process itself is scarce.
Elements of gamification and emotions can be found rather articulated within fans' writing communities, especially concerning the genre of slash fiction. Little research has been done in identifying and addressing these elements.
Understanding the gamification process found in slash fanfiction can give a deeper insight into motivation, support, and creativity in other, related situations outside of fandom. This concerns both the understanding of the writing process as well as a broader understanding of the possibilities within gamification.
Translated title of the contributionFølelsesspillet: Skrivning af slash som gamification
Original languageEnglish
Publication date25 Aug 2016
Number of pages4
Publication statusPublished - 25 Aug 2016
EventGame SCOPE research conference 2016: Gamification - Rendsburggade 14, Aalborg, Denmark
Duration: 25 Aug 201625 Aug 2016
http://gamescope.dk

Conference

ConferenceGame SCOPE research conference 2016
LocationRendsburggade 14
Country/TerritoryDenmark
CityAalborg
Period25/08/201625/08/2016
Internet address

Keywords

  • fanfiction
  • fandom
  • writing
  • slash
  • gamification
  • writing challenges
  • literacy

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