Game user research

M. Seif El-Nasr, H. Desurvire, L. Nacke, A. Drachen, L. Calvi, Katherine Isbister, R. Bernhaupt

Research output: Contribution to book/anthology/report/conference proceedingConference abstract in proceedingResearchpeer-review

20 Citations (Scopus)

Abstract

Game User Research is an emerging field that ties together Human Computer Interaction, Game Development, and Experimental Psychology, specifically investigating the interaction between players and games. The community of Game User Research has been rapidly evolving for the past few years, extending and modifying existing methodologies used by the HCI community to the environment of digital games. In this workshop, we plan to investigate the different methodologies currently in practice within the field as well as their utilities and drawbacks in measuring game design issues or gaining insight about the players' experience. The outcome of the workshop will be a collection of lessons from the trenches and commonly used techniques published in a public online forum. This will extend the discussion of topics beyond the workshop, and serve as a platform for future work. The workshop will be the first of its kind at CHI, tying together HCI research and Game User Research.
Original languageEnglish
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
Number of pages4
PublisherAssociation for Computing Machinery
Publication date2012
Pages2679-2682
ISBN (Print)9781450310161
DOIs
Publication statusPublished - 2012
EventACM CHI 2012 Conference on Human Factors in Computing Systems - Austin, Texas, United States
Duration: 5 May 201210 May 2012

Conference

ConferenceACM CHI 2012 Conference on Human Factors in Computing Systems
Country/TerritoryUnited States
CityAustin, Texas
Period05/05/201210/05/2012

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