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Abstract
In this article, I introduce a theoretical framework, based on the philosophy of Paul Ricoeur, for grasping how and why members of online communities construct narratives in their communications with one another. This is exemplified through a study of how players from one particular game, World of Warcraft , make sense of their gaming experience, and how they build and uphold a community identity by telling stories online. I argue that in studying and conceptualizing these types of texts through the proposed theoretical framework, we can gain insights into the process of the formation of meaning and the building of identity and community in an online setting.
Original language | English |
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Journal | Convergence. The International Journal of Research into New Media Technologies |
Volume | 16 |
Issue number | 1 |
Pages (from-to) | 112-124 |
Number of pages | 13 |
ISSN | 1354-8565 |
DOIs | |
Publication status | Published - 2010 |
Keywords
- narrativity
- identity
- computer games
- web
- community
- narrative
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Dive into the research topics of 'Gamers Telling Stories: Understanding Narrative Practices in an Online Community'. Together they form a unique fingerprint.Projects
- 1 Finished
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User Creativity in Online Gaming Communities: Understanding User Experience as Narrative Engagement
Albrechtslund, A.-M. B. (Project Licensee)
Independent Research Fund Denmark
01/02/2008 → 27/09/2011
Project: PhD Project