Abstract
Games as entertainment, leisure, recreational, serious or otherwise where game-based designs of use such as gamification are discussed alongside access and inclusion for all to be able to enjoy and play and have fun. In-built to games are mechanics and motivational factors that are both intrinsic and extrinsic. Such factors can be influential to impact human emotions in playing a game and reaching a state of ‘Flow’ (Csikszentmihalyi 1990) where immersion is total. Potentials of game-based intervention across industries is being explored with good effect as is evident in this contribution.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019, Aalborg, Denmark, November 6–8, 2019, Proceedings |
Editors | Anthony Brooks, Eva Irene Brooks |
Number of pages | 7 |
Volume | 328 |
Place of Publication | Cham |
Publisher | Springer |
Publication date | 9 Aug 2020 |
Pages | 363-369 |
ISBN (Print) | 9783030532932 |
ISBN (Electronic) | 978-3-030-53294-9 |
DOIs | |
Publication status | Published - 9 Aug 2020 |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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ISSN | 1867-8211 |
Bibliographical note
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications EngineeringDOI 10.1007/978-3-030-53294-9
Keywords
- ASD
- Design
- Experiences
- Games
- Gamification
- Inclusion
- Music