Get a Variable Grip: A Comparison of Three Gripping Techniques for Controller-Based Virtual Reality

Astrid Elisabeth Krogh Pedersen, Halfdan Albrecht Isaksen, Mikkel Bjerregaard Riedel, Morten Jørgensen, Razvan Paisa, Niels Christian Nilsson

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
31 Downloads (Pure)

Abstract

This work-in-progress paper details a user study comparing three techniques for grasping virtual objects that differ in terms of how the firmness of users' grip of the controller affects the behavior of the virtual object: firm grip uses a direct mapping between the movement of the controller and object, firm+loose grip allows gravity to affect the object when the grip is less firm, and variable force grip varies the extent to which the object responds to gravity depending on how forceful the user's grip is. The study did not reveal any differences between the conditions in terms of perceived task load and usability. However, our findings suggest that variable force grip may be perceived as the most realistic, and we found some indication that variable force grip may impair task completion time.
Original languageEnglish
Title of host publicationProceedings - 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2023
Number of pages5
PublisherIEEE
Publication date2023
Pages98-102
ISBN (Print)979-8-3503-4840-8
ISBN (Electronic)979-8-3503-4839-2
DOIs
Publication statusPublished - 2023
EventIEEE Conference on Virtual Reality and 3D User Interfaces 2023 - Shanghai, China
Duration: 25 Mar 202329 Mar 2023
Conference number: 30
https://ieeevr.org/2023/

Conference

ConferenceIEEE Conference on Virtual Reality and 3D User Interfaces 2023
Number30
Country/TerritoryChina
City Shanghai
Period25/03/202329/03/2023
Internet address

Keywords

  • Haptic devices
  • Human computer interaction (HCI)
  • Human-centered computing
  • Interaction devices
  • Interaction paradigms
  • Virtual reality

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