Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

In this paper, we present a study conducted to investigate the
feasibility and eectiveness of Virtual Reality (VR) for teaching money
skills to adolescents diagnosed with Autism Spectrum Disorder (ASD).
Through a user-centered design, in collaboration with teachers at a special
school for adolescents with mental disorders, a VR money skills training
application was developed. A pre- and post-VR training evaluation
was conducted on ve students diagnosed with ASD using real coins and
bills. The data triangulated with observations during the VR training
sessions illustrates some potentials and benets in using VR as a mean
to teach money skills to adolescents diagnosed with ASD.
Original languageEnglish
Title of host publicationInternational Conference on ArtsIT, Interactivity and Game Creation
Volume265
PublisherSpringer
Publication date2019
Pages450-461
DOIs
Publication statusPublished - 2019
EventDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation - Braga, Portugal
Duration: 24 Sep 201826 Sep 2018
http://designlearninginnovation.org/

Conference

ConferenceDLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation
CountryPortugal
CityBraga
Period24/09/201826/09/2018
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
ISSN1867-8211

Cite this

Adjorlu, A., & Serafin, S. (2019). Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. In International Conference on ArtsIT, Interactivity and Game Creation (Vol. 265, pp. 450-461). Springer. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering https://doi.org/10.1007/978-3-030-06134-0_48
Adjorlu, Ali ; Serafin, Stefania. / Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. International Conference on ArtsIT, Interactivity and Game Creation. Vol. 265 Springer, 2019. pp. 450-461 (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering).
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Adjorlu, A & Serafin, S 2019, Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. in International Conference on ArtsIT, Interactivity and Game Creation. vol. 265, Springer, Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, pp. 450-461, Braga, Portugal, 24/09/2018. https://doi.org/10.1007/978-3-030-06134-0_48

Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. / Adjorlu, Ali; Serafin, Stefania.

International Conference on ArtsIT, Interactivity and Game Creation. Vol. 265 Springer, 2019. p. 450-461.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Adjorlu A, Serafin S. Head-Mounted Display-Based Virtual Reality as a Tool to Teach Money Skills to Adolescents Diagnosed with Autism Spectrum Disorder. In International Conference on ArtsIT, Interactivity and Game Creation. Vol. 265. Springer. 2019. p. 450-461. (Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering). https://doi.org/10.1007/978-3-030-06134-0_48