Abstract
In this paper, we present a study conducted to investigate the feasibility and effectiveness of Virtual Reality (VR) for teaching money skills to adolescents diagnosed with Autism Spectrum Disorder (ASD). Through a user-centered design, in collaboration with teachers at a special school for adolescents with mental disorders, a VR money skills training application was developed. A pre- and post-VR training evaluation was conducted on five students diagnosed with ASD using real coins and bills. The data triangulated with observations during the VR training sessions illustrates some potentials and benefits in using VR as a mean to teach money skills to adolescents diagnosed with ASD.
Original language | English |
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Title of host publication | Interactivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings |
Editors | Anthony L. Brooks, Eva Brooks, Cristina Sylla |
Number of pages | 12 |
Publisher | Springer |
Publication date | 2019 |
Pages | 450-461 |
ISBN (Print) | 978-3-030-06133-3 |
ISBN (Electronic) | 978-3-030-06134-0 |
DOIs | |
Publication status | Published - 2019 |
Event | DLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation - Braga, Portugal Duration: 24 Sept 2018 → 26 Sept 2018 http://designlearninginnovation.org/ |
Conference
Conference | DLI 2018 - 3rd EAI International Conference on Design, Learning & Innovation |
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Country/Territory | Portugal |
City | Braga |
Period | 24/09/2018 → 26/09/2018 |
Internet address |
Series | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
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Volume | 265 |
ISSN | 1867-8211 |
Keywords
- Autism spectrum disorder
- Everyday living skills training
- Learning money skills
- Virtual reality