How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative

Mette Jakobsen, Daniel Svejstrup Christensen, Luis Emilio Bruni

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

In game narrative the central role of the protagonist becomes a challenge as the protagonist often conflates with the player character, which the author and the player share control over. This paper investigates whether knowledge of the player character’s alignment, i.e. the inner thoughts of the character, can influence how they decide to progress in a game. The player character’s alignment will present an internal conflict, which will sometimes conflict with the external goal of a game. It is investigated whether players are more likely to abandon their external goal, and ultimately change their in-game behaviour, when exposed to the internal conflict of their character. A test was conducted in which participants played through one of two similar versions of the same game; one in which they were exposed to the player character’s internal conflict, and another in which they were not. The test was conducted online and ended with 467 participants. The data shows that a significant ratio of players changed their behaviour in the game, when exposed to the inner conflict of the player character.
Original languageEnglish
Title of host publicationInteractive Storytelling : 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings
EditorsN. Nunes, I. Oakley, V. Nisi
Number of pages13
PublisherSpringer
Publication date14 Nov 2017
Pages193-205
ISBN (Print)978-3-319-71026-6
ISBN (Electronic)978-3-319-71027-3
DOIs
Publication statusPublished - 14 Nov 2017
EventInternational Conference on Interactive Digital Storytelling (ICIDS 2017) - Madeiro, Portugal
Duration: 14 Nov 201717 Nov 2017

Conference

ConferenceInternational Conference on Interactive Digital Storytelling (ICIDS 2017)
CountryPortugal
CityMadeiro
Period14/11/201717/11/2017
SeriesLecture Notes in Computer Science
Volume10690
ISSN0302-9743

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Jakobsen, M., Christensen, D. S., & Bruni, L. E. (2017). How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative. In N. Nunes, I. Oakley, & V. Nisi (Eds.), Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings (pp. 193-205). Springer. Lecture Notes in Computer Science, Vol.. 10690 https://doi.org/10.1007/978-3-319-71027-3_16
Jakobsen, Mette ; Christensen, Daniel Svejstrup ; Bruni, Luis Emilio. / How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative. Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. editor / N. Nunes ; I. Oakley ; V. Nisi. Springer, 2017. pp. 193-205 (Lecture Notes in Computer Science, Vol. 10690).
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abstract = "In game narrative the central role of the protagonist becomes a challenge as the protagonist often conflates with the player character, which the author and the player share control over. This paper investigates whether knowledge of the player character’s alignment, i.e. the inner thoughts of the character, can influence how they decide to progress in a game. The player character’s alignment will present an internal conflict, which will sometimes conflict with the external goal of a game. It is investigated whether players are more likely to abandon their external goal, and ultimately change their in-game behaviour, when exposed to the internal conflict of their character. A test was conducted in which participants played through one of two similar versions of the same game; one in which they were exposed to the player character’s internal conflict, and another in which they were not. The test was conducted online and ended with 467 participants. The data shows that a significant ratio of players changed their behaviour in the game, when exposed to the inner conflict of the player character.",
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Jakobsen, M, Christensen, DS & Bruni, LE 2017, How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative. in N Nunes, I Oakley & V Nisi (eds), Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. Springer, Lecture Notes in Computer Science, vol. 10690, pp. 193-205, International Conference on Interactive Digital Storytelling (ICIDS 2017), Madeiro, Portugal, 14/11/2017. https://doi.org/10.1007/978-3-319-71027-3_16

How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative. / Jakobsen, Mette ; Christensen, Daniel Svejstrup; Bruni, Luis Emilio.

Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. ed. / N. Nunes; I. Oakley; V. Nisi. Springer, 2017. p. 193-205 (Lecture Notes in Computer Science, Vol. 10690).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Jakobsen M, Christensen DS, Bruni LE. How Knowledge of the Player Character’s Alignment Affect Decision Making in an Interactive Narrative. In Nunes N, Oakley I, Nisi V, editors, Interactive Storytelling: 10th International Conference on Interactive Digital Storytelling, ICIDS 2017 Funchal, Madeira, Portugal, November 14–17, 2017, Proceedings. Springer. 2017. p. 193-205. (Lecture Notes in Computer Science, Vol. 10690). https://doi.org/10.1007/978-3-319-71027-3_16