Abstract
Building technological literacy is an important topic in education today while at the same time, creativity is seen as a desirable skill for professional practice and education alike as it is considered a catalyst for innovation. In this paper, we present a case study where we aim to understand how students in a creative education appropriate technology. We analyze qualitative data collected from students in a STEAM higher education undergraduate program called Art&Technology: a program where students are introduced to an assortment of technological tools including software, programming, digital fabrication and physical prototyping which they employ in creating a variety of artifacts. We analyze how students learn and interact with these technologies by analyzing the collected data through a phenomenological lens of technology appropriation. We contribute with understandings on how technology is appropriated as it transforms from an object, to a tool until it finally becomes equipment.
| Original language | English |
|---|---|
| Title of host publication | CHI '25 : Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems |
| Editors | Naomi Yamashita, Vanessa Evers, Koji Yatani, Xianghua (Sharon) Ding, Bongshin Lee, Marshini Chetty, Phoebe Toups-Dugas |
| Number of pages | 11 |
| Publisher | Association for Computing Machinery (ACM) |
| Publication date | 25 Apr 2025 |
| Article number | 1019 |
| ISBN (Electronic) | 9798400713941 |
| DOIs | |
| Publication status | Published - 25 Apr 2025 |
| Event | 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025 - Yokohama, Japan Duration: 26 Apr 2025 → 1 May 2025 |
Conference
| Conference | 2025 CHI Conference on Human Factors in Computing Systems, CHI 2025 |
|---|---|
| Country/Territory | Japan |
| City | Yokohama |
| Period | 26/04/2025 → 01/05/2025 |
| Sponsor | ACM SIGCHI |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- Art
- Creativity
- Design
- Phenomenology
- Technology Appropriation
- phenomenology
- art
- design
- technology
- appropriation
- creativity
Fingerprint
Dive into the research topics of 'How Students in Creative Educations Appropriate Technology: A Phenomenological Analysis'. Together they form a unique fingerprint.Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver