How to design and measure a serious game aiming at emotional engagement of social anxiety

Imre Dániel Báldy , Nikolaj Hansen, Thomas Bjørner

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Fingerprint

Dive into the research topics of 'How to design and measure a serious game aiming at emotional engagement of social anxiety'. Together they form a unique fingerprint.

Psychology