Activities per year
Abstract
This paper presents emergent narratives from theory on game design as a model for designing cultural heritage exhibitions and discusses how criteria of emergent narratives can support exploratory user behaviour. We propose that emergent narratives can be transferred to the design of interactive digital exhibitions, thereby removing constraints and allow for more personalized and potentially structure-breaking user experiences. Whereas exhibition design often either focuses on form or content, we propose that by designing for exploration through criteria of emergent narratives, a balance can be found between content and form that encourages explorative behaviour in the exhibition. This adds to the discourse of design principles for using principles from closed digital environments, such as games, in open physical spaces of exhibitions. This paper answers the research question of how theory of emergent narratives can be used to design for exploration.
Original language | English |
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Journal | Digital Creativity |
Volume | 31 |
Issue number | 3 |
Pages (from-to) | 234-244 |
Number of pages | 11 |
ISSN | 1462-6268 |
DOIs | |
Publication status | Published - 2020 |
Keywords
- Design
- exploration
- exhibition
- emergent
- narratives
Fingerprint
Dive into the research topics of 'How to Design for Exploration through Emergent Narratives'. Together they form a unique fingerprint.Activities
- 2 Other
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Udstillingsdesign og udvikling af 'Den Fantastiske Fjord'
Madsen, K. M. (Other)
1 Jun 2019 → …Activity: Other
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Udstillingsdesign og opbygning af 'Den Fantastiske Ål'
Madsen, K. M. (Other)
1 Jul 2018 → 28 Oct 2018Activity: Other
Research output
- 6 Citations
- 1 Journal article
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Learning through exploration at museum exhibitions
Madsen, K. M. & Jensen, J. F., Aug 2020, In: Museum Management and Curatorship. 36, 2021, 2, p. 154-171 18 p., 4.Research output: Contribution to journal › Journal article › Research › peer-review
3 Citations (Scopus)