How to Engage Young Adults in Reading H. C. Andersen’s Fairy Tale the Little Mermaid, Through a Serious Game

Thevakorn Kjær Lauritsen, Delan Kasim Ali, Niklas Fruerlund Jensen, Irene Ubieto Alamillo, Thomas Bjørner

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)
77 Downloads (Pure)

Abstract

For this study, the authors designed a serious game to increase leisure reading engagement in H. C. Andersen’s fairy tale, The Little Mermaid. The objectives were to increase leisure reading engagement among young Danish adults and to familiarize the group with original version as a supplement to the Disney version. The novelty within this study is the focus on leisure reading engagement and having participants read a story in its original 1837 language. 25 participants were included in a formative evaluation. The evaluation was based on three questionnaires at various stages of the game play, and six participants were selected for in-depth interviews. The findings reveal increased engagement and interest in the story throughout the game. There was a very high level of interest in the story and some good indicators that the users read the entire story. In conclusion, when designing a serious game to promote increased leisure reading engagement, intrinsic motivation is of high importance. Telling the original story of The Little Mermaid in a serious game is, to a large extent, about transforming the fairy tale into a digital storytelling with meaningful skills and knowledge for the users.
Original languageEnglish
Title of host publicationGames and Learning Alliance : 9th International Conference, GALA 2020, Laval, France, December 9–10, 2020, Proceedings
EditorsIza Marfisi-Schottman, Francesco Bellotti, Ludovic Hamon, Roland Klemke
Number of pages10
Place of PublicationSwitzerland
PublisherSpringer
Publication date2020
Pages294-303
ISBN (Print)978-3-030-63463-6
ISBN (Electronic)978-3-030-63464-3
DOIs
Publication statusPublished - 2020
Event9th International Conference on Games and Learning Alliance - Laval, France
Duration: 9 Dec 202010 Dec 2020
Conference number: 9
https://conf.seriousgamessociety.org/

Conference

Conference9th International Conference on Games and Learning Alliance
Number9
Country/TerritoryFrance
CityLaval
Period09/12/202010/12/2020
Internet address
SeriesLecture Notes in Computer Science
Volume12517
ISSN0302-9743

Keywords

  • Digital storytelling
  • Formative evaluation
  • Intrinsic motivation
  • Reading engagement

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