How Wrong Can You Be: Perception of Static Orientation Errors in Mixed Reality

Jacob Boesen Madsen, Rasmus Stenholt

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)
557 Downloads (Pure)

Abstract

Tracking technologies are becoming an affordable commodity due to the wide use in mobile devices today. However, all tracking technologies available in commodity hardware is error prone due to problems such as drift, latency and jitter. The current understanding of human perception of static tracking errors is limited. This information about human perception might be useful in designing
tracking systems for the display of AR and VR scenarios on commodity hardware. In this paper we present the findings of a study on the human perception of static orientation errors in a tracking system, using two different setups leveraging a handheld viewfinder: a classical augmented scenario and an indirect augmented one. By categorizing static orientation errors by scenario and local orientation axis, new insights into the users’ ability to register orientational errors in the system are found. Our results show that users are much more aware of errors in classical AR scenarios in comparison to indirect AR scenarios. For both scenarios, the users registered roll orientation errors differently from both pitch and yaw orientation errors, and pitch and yaw perception is highly dependent on the scenario. However, the users performance ranking for orientational errors in AR scenarios was unexpected.
Original languageEnglish
Title of host publication2014 IEEE Symposium on 3D User Interfaces Symposium
Number of pages8
Place of PublicationMinneapolis, Minnesota, USA
PublisherIEEE Computer Society Press
Publication date2014
Pages83-90
ISBN (Electronic)978-1-4799-3624-3
DOIs
Publication statusPublished - 2014
Event2014 IEEE 3D User Interfaces Symposium (3DUI) - Minnesota, Minneapolis, United States
Duration: 29 Mar 201430 Mar 2014
Conference number: 9
http://3dui.org/

Conference

Conference2014 IEEE 3D User Interfaces Symposium (3DUI)
Number9
LocationMinnesota
CountryUnited States
CityMinneapolis
Period29/03/201430/03/2014
Internet address

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Hardware
Jitter
Mobile devices
Display devices

Cite this

Madsen, J. B., & Stenholt, R. (2014). How Wrong Can You Be: Perception of Static Orientation Errors in Mixed Reality. In 2014 IEEE Symposium on 3D User Interfaces Symposium (pp. 83-90). Minneapolis, Minnesota, USA: IEEE Computer Society Press. https://doi.org/10.1109/3DUI.2014.6798847
Madsen, Jacob Boesen ; Stenholt, Rasmus. / How Wrong Can You Be : Perception of Static Orientation Errors in Mixed Reality. 2014 IEEE Symposium on 3D User Interfaces Symposium. Minneapolis, Minnesota, USA : IEEE Computer Society Press, 2014. pp. 83-90
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Madsen, JB & Stenholt, R 2014, How Wrong Can You Be: Perception of Static Orientation Errors in Mixed Reality. in 2014 IEEE Symposium on 3D User Interfaces Symposium. IEEE Computer Society Press, Minneapolis, Minnesota, USA, pp. 83-90, 2014 IEEE 3D User Interfaces Symposium (3DUI), Minneapolis, United States, 29/03/2014. https://doi.org/10.1109/3DUI.2014.6798847

How Wrong Can You Be : Perception of Static Orientation Errors in Mixed Reality. / Madsen, Jacob Boesen; Stenholt, Rasmus.

2014 IEEE Symposium on 3D User Interfaces Symposium. Minneapolis, Minnesota, USA : IEEE Computer Society Press, 2014. p. 83-90.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Madsen JB, Stenholt R. How Wrong Can You Be: Perception of Static Orientation Errors in Mixed Reality. In 2014 IEEE Symposium on 3D User Interfaces Symposium. Minneapolis, Minnesota, USA: IEEE Computer Society Press. 2014. p. 83-90 https://doi.org/10.1109/3DUI.2014.6798847