Abstract
The goal of the project was to produce a unique, cost effective, and user-friendly computer based telehealth system product which had longevity and the ability to be integrated modularly into a future internet-based health care communication provision. This was conceptualised as an aid to home-based self-training through motivated creativity via manipulation of a digital multimedia game form. The system was to be a supplementary tool for therapists. The targeted group was adults with acquired brain injury. This paper details the first phase of the product feasibility.
Original language | English |
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Journal | International Journal on Disability and Human Development |
Volume | 4 |
Issue number | 4 |
Pages (from-to) | 277-282 |
Number of pages | 6 |
ISSN | 1565-012X |
Publication status | Published - 2005 |