Identifying Onboarding Heuristics for Free-to-Play Mobile Games: A Mixed Methods Approach

Line Ebdrup Thomsen, Falko Weigert Petersen, Anders Drachen, Pejman Mirza-Babaei

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

8 Citations (Scopus)

Abstract

The onboarding phase of Free-to-Play mobile games, covering the first few minutes of play, typically sees a substantial retention rate amongst players. It is therefore crucial to the success of these games that the onboarding phase promotes engagement to the widest degree possible. In this paper a set of heuristics for the design of onboarding phases in mobile games is presented. The heuristics are identified by a lab-based mixed-methods experiment, utilizing lightweight psycho-physiological measures together with self-reported player responses, across three titles that cross the genres of puzzle games, base builders and arcade games, and utilize different onboarding phase design approaches. Results showcase how heuristics can be used to design engaging onboarding phases in mobile games.

Original languageEnglish
Title of host publicationInternational Conference on Entertainment Computing
Number of pages6
Place of PublicationCham, Schweiz
PublisherSpringer
Publication date9 Dec 2016
Pages241-246
ISBN (Print)978-3-319-46099-4
ISBN (Electronic)978-3-319-46100-7
Publication statusPublished - 9 Dec 2016
Event15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016 - Vienna, Austria
Duration: 28 Sept 201630 Sept 2016

Conference

Conference15th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2016
Country/TerritoryAustria
CityVienna
Period28/09/201630/09/2016
SeriesLecture Notes in Computer Science
Volume9926
ISSN0302-9743

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