Implementing Game Cinematography: Technical Challenges and Solutions for Automatic Camera Control in Games

Paolo Burelli

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

Cinematographic games are a rising genre in the computer games industry and an increasing number of titles published include some aspects of cinematography in the gameplay or the storytelling. At present state, camera handling in computer games is managed primarily through custom scripts and animations and there is an inverse relationship between player freedom and cinematographic quality. In this paper, we present a description of a series of technical challenges connected with the development of an automatic camera control library for computer games and we showcase a set of algorithmic and engineering solutions.
Original languageEnglish
Title of host publicationEurographics Workshop on Intelligent Cinematography and Editing
Number of pages4
PublisherEuropean Association for Computer Graphics
Publication dateMay 2015
ISBN (Electronic)978-3-905674-79-8
DOIs
Publication statusPublished - May 2015
EventEurographics Workshop on Intelligent Cinematography and Editing - Kongresshaus, Zurich, Switzerland
Duration: 4 May 2015 → …
http://www.eurographics2015.ch/eurographics-workshop-on-intelligent-cinematography-and-editing/

Workshop

WorkshopEurographics Workshop on Intelligent Cinematography and Editing
LocationKongresshaus
Country/TerritorySwitzerland
CityZurich
Period04/05/2015 → …
Internet address

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