Improving decision making in product modularization by game-based management training

Magnus Persson*, Juliana Hsuan, Poul Kvysgaard Hansen

*Corresponding author for this work

Research output: Contribution to journalConference article in JournalResearchpeer-review

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To deal with the complexity caused by a constantly increasing need for product customization many companies have adopted a product modularization strategy. Product modularization has the potential to give benefits both in the design of products, in manufacturing as well as in the supply chain. But, it poses great challenges in its implementation, which includes complex decision-making that will affect the whole value-chain. The purpose of this paper is to describe how a game-based approach can be used for academic education, and management training, with the aim of improving decision-making in product modularization. This by visualizing, and practice, the complex interplay between product, manufacturing and supply chain architecture. The paper describes the development of the LEGO Exploratorium game set up, based on the LEGO minifigures, and how it has been used for both teaching engineering students and in company workshop. Using this game set up will increase companies’ possibilities to develop modularized products that are designed for both efficient manufacturing and supply chain management.

Original languageEnglish
Book seriesProceedings of the Design Society
Pages (from-to)1837-1846
Number of pages10
Publication statusPublished - 2021
Event23rd International Conference on Engineering Design, ICED 2021 - Gothenburg, Sweden
Duration: 16 Aug 202120 Aug 2021


Conference23rd International Conference on Engineering Design, ICED 2021

Bibliographical note

Publisher Copyright:
© ICED 2021.All right reserved.


  • Complexity
  • Decision making
  • Game-based training
  • Organisation of product development
  • Product modularization


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